Commit 71ab12f7 authored by NEBOIT Jean-Charles's avatar NEBOIT Jean-Charles
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Initial commit

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{B5597F8D-331F-40AC-A4B2-6BD8E004CCC4}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>BusinessLayer</RootNamespace>
<AssemblyName>BusinessLayer</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="ThronesTournamentManager.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\EntitiesLayer\EntitiesLayer.csproj">
<Project>{ba250fbe-da3e-43ef-b626-1c10c5d06d98}</Project>
<Name>EntitiesLayer</Name>
</ProjectReference>
<ProjectReference Include="..\StubDataAccessLayer\StubDataAccessLayer.csproj">
<Project>{94f34892-5ad6-401d-9b86-490b3d74a7a0}</Project>
<Name>StubDataAccessLayer</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>
\ No newline at end of file
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// Les informations générales relatives à un assembly dépendent de
// l'ensemble d'attributs suivant. Changez les valeurs de ces attributs pour modifier les informations
// associées à un assembly.
[assembly: AssemblyTitle("BusinessLayer")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("BusinessLayer")]
[assembly: AssemblyCopyright("Copyright © 2017")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// L'affectation de la valeur false à ComVisible rend les types invisibles dans cet assembly
// aux composants COM. Si vous devez accéder à un type dans cet assembly à partir de
// COM, affectez la valeur true à l'attribut ComVisible sur ce type.
[assembly: ComVisible(false)]
// Le GUID suivant est pour l'ID de la typelib si ce projet est exposé à COM
[assembly: Guid("b5597f8d-331f-40ac-a4b2-6bd8e004ccc4")]
// Les informations de version pour un assembly se composent des quatre valeurs suivantes :
//
// Version principale
// Version secondaire
// Numéro de build
// Révision
//
// Vous pouvez spécifier toutes les valeurs ou indiquer les numéros de build et de révision par défaut
// en utilisant '*', comme indiqué ci-dessous :
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
using StubDataAccessLayer;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BusinessLayer
{
public class ThronesTournamentManager
{
private DalManager _dalManager;
public ThronesTournamentManager()
{
_dalManager = DalManager.Instance;
}
public void DisplayHouses()
{
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DataAccessLayer
{
public class DataAccessLayer
{
}
}
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>70689c8b-c7fc-4928-b34f-c1962118bd63</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>DataAccessLayer</RootNamespace>
<AssemblyName>DataAccessLayer</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System"/>
<Reference Include="System.Core"/>
<Reference Include="System.Xml.Linq"/>
<Reference Include="System.Data.DataSetExtensions"/>
<Reference Include="Microsoft.CSharp"/>
<Reference Include="System.Data"/>
<Reference Include="System.Net.Http"/>
<Reference Include="System.Xml"/>
</ItemGroup>
<ItemGroup>
<Compile Include="Class1.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// Les informations générales relatives à un assembly dépendent de
// l'ensemble d'attributs suivant. Changez les valeurs de ces attributs pour modifier les informations
// associées à un assembly.
[assembly: AssemblyTitle("DataAccessLayer")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("DataAccessLayer")]
[assembly: AssemblyCopyright("Copyright © 2018")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// L'affectation de la valeur false à ComVisible rend les types invisibles dans cet assembly
// aux composants COM. Si vous devez accéder à un type dans cet assembly à partir de
// COM, affectez la valeur true à l'attribut ComVisible sur ce type.
[assembly: ComVisible(false)]
// Le GUID suivant est pour l'ID de la typelib si ce projet est exposé à COM
[assembly: Guid("70689c8b-c7fc-4928-b34f-c1962118bd63")]
// Les informations de version pour un assembly se composent des quatre valeurs suivantes :
//
// Version principale
// Version secondaire
// Numéro de build
// Révision
//
// Vous pouvez spécifier toutes les valeurs ou indiquer les numéros de build et de révision par défaut
// en utilisant '*', comme indiqué ci-dessous :
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
File added
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EntitiesLayer
{
public enum RelationshipType
{
FRIENDSHIP,
LOVE,
HATRED,
RIVALRY
}
public enum CharacterType
{
WARRIOR,
WITCH,
TACTITIAN,
LEADER,
LOSER
}
public class Character : EntityObject
{
private int _id;
private string _firstName;
private string _lastName;
private int _pv;
private CharacterType _type;
private int _bravoury;
private int _crazyness;
private Dictionary<Character, RelationshipType> _relationShips;
public Character(int id, string firstName, string lastName, int pv, CharacterType type, int bravoury, int crazyness, Dictionary<Character, RelationshipType> relationShips)
{
Id = id;
FirstName = firstName;
LastName = lastName;
Pv = pv;
Type = type;
Bravoury = bravoury;
Crazyness = crazyness;
RelationShips = relationShips;
}
public int GetId
{
get
{
return _id;
}
set
{
_id = value;
}
}
public string FirstName
{
get
{
return _firstName;
}
set
{
_firstName = value;
}
}
public string LastName
{
get
{
return _lastName;
}
set
{
_lastName = value;
}
}
public int Pv
{
get
{
return _pv;
}
set