diff --git a/travail_de_groupe/chef_oeuvre/src/fire.h b/travail_de_groupe/chef_oeuvre/src/fire.h
index 10ea4c300866e0e8df588e7fefbb8660c5ba6dcc..3b9f9910519243d118443b7c7e65caf3beb9351e 100644
--- a/travail_de_groupe/chef_oeuvre/src/fire.h
+++ b/travail_de_groupe/chef_oeuvre/src/fire.h
@@ -13,7 +13,7 @@
 #define STRONG 3
 #define SPREAD 4
 
-#define UPDATETIME 5
+#define UPDATETIME 10
 
 
 typedef struct fire{
diff --git a/travail_de_groupe/chef_oeuvre/src/render.c b/travail_de_groupe/chef_oeuvre/src/render.c
index 2c3a2adc2620d4ba26d8aae9975a31f138be9d82..b633e43b7b8aa4b64aa6db6fcc7ce424accbeae7 100644
--- a/travail_de_groupe/chef_oeuvre/src/render.c
+++ b/travail_de_groupe/chef_oeuvre/src/render.c
@@ -285,8 +285,8 @@ void drawTime(){
     SDL_RenderCopy(renderer, scoreTexture, NULL, &rect);
     rect.y += rect.h;
     char str[10];
-    printf("%d\n", (UPDATETIME * 2000 - (int)timer % (UPDATETIME * 2000))/1000);
-    sprintf(str, "%d", (UPDATETIME * 2000 - (int)timer % (UPDATETIME * 2000))/1000);
+    printf("%d\n", (UPDATETIME * 1000 - (int)timer % (UPDATETIME * 1000))/1000);
+    sprintf(str, "%d", (UPDATETIME * 1000 - (int)timer % (UPDATETIME * 1000))/1000);
     SDL_Color textColor = {237,222,17};
     SDL_Surface * surface = TTF_RenderText_Solid(robotoFont, str, textColor);
     SDL_Texture * texture = SDL_CreateTextureFromSurface(renderer, surface);
@@ -393,7 +393,7 @@ void mainLoop(){
                     drawMenu();
                     break;
                 case GAME:
-                    if ((int)timer % (UPDATETIME * 2000) < 10){
+                    if ((int)timer % (UPDATETIME * 1000) < 10){
                         nextFire(fireList);
                         fireList=spreadFire(fireList);
                     }