diff --git a/travail_de_groupe/chef_oeuvre/src/fire.c b/travail_de_groupe/chef_oeuvre/src/fire.c
index 4542e2c9358d0d1baf63301c6149ee7c5c86566e..3b0254d7b788b80e6c2885d08bce96f176df17af 100644
--- a/travail_de_groupe/chef_oeuvre/src/fire.c
+++ b/travail_de_groupe/chef_oeuvre/src/fire.c
@@ -216,8 +216,19 @@ listchainfire_t probabilitySpreadFire( listchainfire_t listFire, listchainfire_t
     return listFire;
 }
 
+void burnTree (listchainfire_t listFire){
+    listchainfire_t listTemporary = listFire; 
+
+    while (!emptyListFire(listTemporary)){
+        if (map[(listTemporary->fire).y][(listTemporary->fire).x]==TREE){map[(listTemporary->fire).y][(listTemporary->fire).x]=0;}
+    }
+}
+
 listchainfire_t spreadFire (listchainfire_t listFire){
     listchainfire_t listTemporary=fireList;
+    
+    //burnTree(listFire);
+
     srand(time(NULL));
     while (!emptyListFire(listTemporary)){
         if ((listTemporary->fire).state==4){
@@ -231,13 +242,8 @@ listchainfire_t spreadFire (listchainfire_t listFire){
 
 booleen_t winGame(listchainfire_t listFire){
     booleen_t win = true;
-    listchainfire_t listTemporary= listFire; 
+
+    if(!emptyListFire(listFire)){win=false;}
     
-    while (!emptyListFire( listTemporary)){
-        if ((listTemporary->fire).state!=0){
-            win= false;
-            break;
-        }
-    }
     return win;
 }
\ No newline at end of file
diff --git a/travail_de_groupe/chef_oeuvre/src/fire.h b/travail_de_groupe/chef_oeuvre/src/fire.h
index 0284cedffa35689e462c662c6493532d8e1dd92b..9d4b7d7593944768126abb5ca0bbc480575ab4b9 100644
--- a/travail_de_groupe/chef_oeuvre/src/fire.h
+++ b/travail_de_groupe/chef_oeuvre/src/fire.h
@@ -51,6 +51,7 @@ void nextFire(listchainfire_t );
 listchainfire_t probabilitySpreadFire( listchainfire_t, listchainfire_t);
 listchainfire_t spreadFire (listchainfire_t );
 booleen_t winGame(listchainfire_t );
+void burnTree (listchainfire_t listFire);
 
 
 
diff --git a/travail_de_groupe/chef_oeuvre/src/gest_event.c b/travail_de_groupe/chef_oeuvre/src/gest_event.c
index cfaf1e2cc7323edc1ec1539138139c8c0f80aa61..70e952afee255ab3768dd98432d1ea1e341397b2 100644
--- a/travail_de_groupe/chef_oeuvre/src/gest_event.c
+++ b/travail_de_groupe/chef_oeuvre/src/gest_event.c
@@ -203,6 +203,7 @@ void manageGame(){
             }
     }
     updatePlayer();
+    //burnTree(fireList);
     SDL_Delay(5);
 }
 
diff --git a/travail_de_groupe/chef_oeuvre/src/render.c b/travail_de_groupe/chef_oeuvre/src/render.c
index ad055c9aa9e5a15d8e477a2d4d14a08092bdf65f..1e225c457ee5e1725fc9930fbf31253598da41cf 100644
--- a/travail_de_groupe/chef_oeuvre/src/render.c
+++ b/travail_de_groupe/chef_oeuvre/src/render.c
@@ -1,6 +1,7 @@
 #include "render.h"
 
 float timer = 0;
+int fps;
 
 SDL_Window *window;
 SDL_Renderer *renderer;
@@ -326,6 +327,21 @@ void drawTime(){
     SDL_RenderCopy(renderer, texture, NULL, &rect);    
 }
 
+void drawFPS(){
+    SDL_Rect rect;
+    rect.h = screenDimension.h/12;
+    rect.w = screenDimension.w/12;
+    rect.x = (screenDimension.w + (MAPSIZE * CELLSIZE)) / 2;
+    rect.y = screenDimension.h - rect.h;
+
+    char str[10];
+    sprintf(str, "%d", fps);
+    SDL_Color textColor = {237,222,17};
+    SDL_Surface * surface = TTF_RenderText_Solid(robotoFont, str, textColor);
+    SDL_Texture * texture = SDL_CreateTextureFromSurface(renderer, surface);
+    SDL_RenderCopy(renderer, texture, NULL, &rect); 
+}
+
 void drawGame(){
     SDL_RenderClear(renderer);
     drawBackgroundSides();
@@ -336,6 +352,7 @@ void drawGame(){
     drawPlayerHP();
     drawScore();
     drawTime();
+    drawFPS();
     SDL_RenderPresent(renderer);
 }
 
@@ -351,6 +368,18 @@ void drawLost(){
     SDL_RenderCopy(renderer, quitButtonHoverTexture, NULL, &rect);
     SDL_RenderCopy(renderer, playAgainButtonHoverTexture, NULL, &rect);
     SDL_RenderPresent(renderer);
+
+    // draw score
+    rect.h = screenDimension.h/12;
+    rect.w = rect.h;
+    rect.x = screenDimension.w/2;
+    rect.y = screenDimension.h/2 - rect.h;
+    char str[10];
+    sprintf(str, "%d", player.score);
+    SDL_Color textColor = {237,222,17};
+    SDL_Surface * surface = TTF_RenderText_Solid(robotoFont, str, textColor);
+    SDL_Texture * texture = SDL_CreateTextureFromSurface(renderer, surface);
+    SDL_RenderCopy(renderer, texture, NULL, &rect);
 }
 
 void mainLoop(){
@@ -470,6 +499,7 @@ void mainLoop(){
         a = SDL_GetTicks();
         delta = (a - b);
         if (delta > 1000/FPS_TO_GET){
+            fps = 1000/delta;
             timer += delta;
             printf("%d\n", (int)timer % 1000);
             b = a;