From 19e0df97cbe0ef8957ebf08bd9f785aacdc59dd3 Mon Sep 17 00:00:00 2001
From: belkhiritaha <belkhiri.taha53@gmail.com>
Date: Wed, 22 Jun 2022 16:58:39 +0200
Subject: [PATCH] merge branche render et player dans main

---
 travail_de_groupe/chef_oeuvre/src/render.c | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/travail_de_groupe/chef_oeuvre/src/render.c b/travail_de_groupe/chef_oeuvre/src/render.c
index 55bffb9..6963c38 100644
--- a/travail_de_groupe/chef_oeuvre/src/render.c
+++ b/travail_de_groupe/chef_oeuvre/src/render.c
@@ -179,10 +179,10 @@ void drawFire(){
 void drawPlayerWaterLevel(){
     int borderWidth = (screenDimension.w - (MAPSIZE * CELLSIZE)) / 2;
     SDL_Rect rect;
-    rect.h = borderWidth/3;
-    rect.w = borderWidth/3;
-    int count = player.waterLevel;
-    for (int i=0; i<3; i++){
+    rect.h = borderWidth/player.waterMax;
+    rect.w = borderWidth/player.waterMax;
+    int count = player.currentWater;
+    for (int i=0; i<player.waterMax; i++){
         rect.x = (i*rect.h);
         rect.y = screenDimension.h/3;
         if (count){
-- 
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