From 19e0df97cbe0ef8957ebf08bd9f785aacdc59dd3 Mon Sep 17 00:00:00 2001 From: belkhiritaha <belkhiri.taha53@gmail.com> Date: Wed, 22 Jun 2022 16:58:39 +0200 Subject: [PATCH] merge branche render et player dans main --- travail_de_groupe/chef_oeuvre/src/render.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/travail_de_groupe/chef_oeuvre/src/render.c b/travail_de_groupe/chef_oeuvre/src/render.c index 55bffb9..6963c38 100644 --- a/travail_de_groupe/chef_oeuvre/src/render.c +++ b/travail_de_groupe/chef_oeuvre/src/render.c @@ -179,10 +179,10 @@ void drawFire(){ void drawPlayerWaterLevel(){ int borderWidth = (screenDimension.w - (MAPSIZE * CELLSIZE)) / 2; SDL_Rect rect; - rect.h = borderWidth/3; - rect.w = borderWidth/3; - int count = player.waterLevel; - for (int i=0; i<3; i++){ + rect.h = borderWidth/player.waterMax; + rect.w = borderWidth/player.waterMax; + int count = player.currentWater; + for (int i=0; i<player.waterMax; i++){ rect.x = (i*rect.h); rect.y = screenDimension.h/3; if (count){ -- GitLab