diff --git a/travail_de_groupe/jeu_appren_par_renfo/Res/racket.png b/travail_de_groupe/jeu_appren_par_renfo/Res/racket.png
new file mode 100644
index 0000000000000000000000000000000000000000..0c54b73d27e8ef725f32fa8bb27f8e725e2f4e1c
Binary files /dev/null and b/travail_de_groupe/jeu_appren_par_renfo/Res/racket.png differ
diff --git a/travail_de_groupe/jeu_appren_par_renfo/src/player.c b/travail_de_groupe/jeu_appren_par_renfo/src/player.c
index 4122ff22f59a621d5df8965bf95c52451154525b..86e7cc19021acf620345a64932e4ea9c83b1a8a9 100644
--- a/travail_de_groupe/jeu_appren_par_renfo/src/player.c
+++ b/travail_de_groupe/jeu_appren_par_renfo/src/player.c
@@ -154,6 +154,8 @@ void manageMovement()
             player.y += y_increment * MOVEMENT_SPEED;
         }
     }
+    printf("newpos_x:%f, newpos_y:%f - ", newpos_x, newpos_y);
+    printf("pX:%f, pY:%f\n", player.x, player.y);
 }
 
 void managePlayer()
diff --git a/travail_de_groupe/jeu_appren_par_renfo/src/render.c b/travail_de_groupe/jeu_appren_par_renfo/src/render.c
index 1afe0b87f0befa796f2c67b39dc0111c338d160a..2dda65923cfd05e6d8f7379d8ec5af66b39e68a4 100644
--- a/travail_de_groupe/jeu_appren_par_renfo/src/render.c
+++ b/travail_de_groupe/jeu_appren_par_renfo/src/render.c
@@ -10,6 +10,7 @@ SDL_Rect destRect;
 SDL_Rect rect;
 SDL_Rect sky;
 SDL_Rect ground;
+SDL_Rect racket;
 
 int showHub = 0;
 
@@ -21,6 +22,7 @@ SDL_Texture *playerTexture;
 SDL_Texture *ballTexture;
 SDL_Texture *skyTexture;
 SDL_Texture *groundTexture;
+SDL_Texture *racketTexture;
 
 int **rays;
 int raysListLength = 0;
@@ -908,6 +910,10 @@ void drawSkyAndGround()
     SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
 }
 
+void drawRacket(){
+    //todo
+}
+
 void drawMap2D(int map[][MAP_WIDTH])
 {
     int i, j;
@@ -1034,10 +1040,12 @@ void drawGame()
         drawVerticalWalls();
         drawEnnemy();
         drawHorizentalWalls();
+        //draw point de chute de la balle
         drawBall();
         drawVerticalNet();
     }
     drawMap2D(map);
+    drawRacket();
     //affiche le hub
     if(showHub){
         drawHub();
@@ -1059,6 +1067,7 @@ void mainLoop()
     netEdgeRightTexture = loadTexture("Res/netRight.png");
     skyTexture = loadTexture("Res/sky.png");
     groundTexture = loadTexture("Res/ground.png");
+    racketTexture = loadTexture("Res/racket.png");
 
     ray1 = malloc(sizeof(int) * 2);
     ray2 = malloc(sizeof(int) * 2);