diff --git a/travail_de_groupe/jeu_appren_par_renfo/src/ennemy.c b/travail_de_groupe/jeu_appren_par_renfo/src/ennemy.c
index f0f2c1fad48405ef1adb53761a5f8a0ac2cfb4a0..123e43208c03967839ff9747c9bc548cbbf4e75c 100644
--- a/travail_de_groupe/jeu_appren_par_renfo/src/ennemy.c
+++ b/travail_de_groupe/jeu_appren_par_renfo/src/ennemy.c
@@ -131,7 +131,7 @@ void ennemyHitBall(){
 }
 
 void manageEnnemy(){
-    if (SDL_GetTicks() % 1000 < 200)
+    if (SDL_GetTicks() % 1000 < 20)
     {
         manageEnnemyMovement();
     }
diff --git a/travail_de_groupe/jeu_appren_par_renfo/src/gest_event.c b/travail_de_groupe/jeu_appren_par_renfo/src/gest_event.c
index a63f41996d75ea3ddb21e016e69be3263cb76596..c8820a7125538c776f736626136d2dd47b24de46 100644
--- a/travail_de_groupe/jeu_appren_par_renfo/src/gest_event.c
+++ b/travail_de_groupe/jeu_appren_par_renfo/src/gest_event.c
@@ -68,11 +68,11 @@ void gestGame()
             }
             if (event.motion.yrel > 0)
             {
-                player.viewAngle -= 0.01 * RD;
+                player.viewAngle -= 0.05 * RD;
             }
             if (event.motion.yrel < 0)
             {
-                player.viewAngle += 0.01 * RD;
+                player.viewAngle += 0.05 * RD;
             }
             player.deltax = cos(player.angle);
             player.deltay = sin(player.angle);
@@ -152,21 +152,20 @@ void gestGame()
         case SDL_MOUSEBUTTONDOWN:
             if (event.button.button == SDL_BUTTON_LEFT)
             {
-                if (player.isHitting)
-                {
-                    player.isHitting = 0;
-                }
-                else
-                {
-                    player.isHitting = 1;
-                }
+                player.isHoldingClick = 1;
+                player.startHitTimer = timer;
+                player.startHitBool = 0;
             }
             break;
 
         case SDL_MOUSEBUTTONUP:
+
             if (event.button.button == SDL_BUTTON_LEFT)
             {
-                player.isHitting = 0;
+                player.endHitTimer = timer;
+                player.startHitBool = 1;
+                player.hitIntensity = (player.endHitTimer - player.startHitTimer) / 200;
+                player.isHoldingClick = 0;
             }
             break;
 
diff --git a/travail_de_groupe/jeu_appren_par_renfo/src/player.c b/travail_de_groupe/jeu_appren_par_renfo/src/player.c
index 2f5fad887cc10050a8a80f216593419a7e95179a..73f57b8df58f49d1de1120491d1be2aafd693dde 100644
--- a/travail_de_groupe/jeu_appren_par_renfo/src/player.c
+++ b/travail_de_groupe/jeu_appren_par_renfo/src/player.c
@@ -9,6 +9,9 @@ int landingPointPlayerY = 0;
 int lastHitPointPlayerX;
 int lastHitPointPlayerY;
 
+int rxWall, ryWall;
+float distanceWall;
+
 int landingPointPlayerIsFind = 0;
 
 void initPlayer()
@@ -25,19 +28,16 @@ void initPlayer()
     ennemy.angle = -pi;
     player.speed = 100;
     player.isMoving = 0;
-    player.HPMax = 3;
-    player.currentHP = player.HPMax;
-    player.coins = 0;
     player.angle = 0;
     player.deltax = 1;
     player.deltay = 0;
     player.viewAngle = 0;
 }
 
-int generatelandingPointPlayer(int rxWall)
+int generatelandingPointPlayer(int rxWall, float hitIntensity)
 {
 
-    int randomPointX = MAP_WIDTH/2 + 1 + rand()%(rxWall/BLOCK_SIZE - (MAP_WIDTH/2));
+    int randomPointX = MAP_WIDTH/2 + hitIntensity * 5;
 
     landingPointPlayerIsFind = 1;
     landingPointEnnemyIsFind = 0;
@@ -49,12 +49,10 @@ void hitBall()
 {
     if (sqrt(pow(player.x - ball.x, 2) + pow(player.y - ball.y, 2)) / BLOCK_SIZE < HIT_RANGE)
     {
-        int rxWall, ryWall;
-        float distanceWall;
 
         int rxNet, ryNet;
         float distanceNet;
-        if (player.isHitting)
+        if (player.startHitBool)
         {
         castSingleRay(player.angle, &distanceWall, &distanceNet, &rxWall, &ryWall, &rxNet, &ryNet);
             // printf("hit\n");
@@ -64,16 +62,18 @@ void hitBall()
                 //cherche et trouve point de chute, UNE SEULE FOIS!
                 if(landingPointPlayerIsFind == 0){
 
-                    landingPointPlayerX = generatelandingPointPlayer(rxWall);
-                    
+                    landingPointPlayerX = generatelandingPointPlayer(rxWall, player.hitIntensity);
+
                     lastHitPointPlayerX = ball.x;
                     lastHitPointPlayerY = player.h;
 
                     ball.angle = player.angle;
-                    ball.speed = HIT_FORCE;
+                    ball.speed = player.hitIntensity * 5;
                     ball.z = player.h;
                     ball.isHit = 1;
                     ball.isTravelingTo = AI;
+
+                    player.startHitBool = 0;
                 }
 
             }
@@ -112,4 +112,5 @@ void managePlayer()
     manageMovement();
     hitBall();
     updateBall();
+    player.hitIntensityTimer = timer - player.startHitTimer;
 }
\ No newline at end of file
diff --git a/travail_de_groupe/jeu_appren_par_renfo/src/player.h b/travail_de_groupe/jeu_appren_par_renfo/src/player.h
index 50c18b7c9c30c2bc5ee73c4f8888b7a4d697b1bf..191e3e342c2ae9b090dd6e36f92e57795c68defd 100644
--- a/travail_de_groupe/jeu_appren_par_renfo/src/player.h
+++ b/travail_de_groupe/jeu_appren_par_renfo/src/player.h
@@ -13,6 +13,7 @@
 #define HIT_RANGE 2
 #define HIT_FORCE 2
 #define MOVEMENT_SPEED 10
+#define MAX_HIT_TIME 3
 
 typedef struct player
 {
@@ -23,16 +24,18 @@ typedef struct player
     int w;
     int speed;
     int isMoving;
-    int isHitting;
+    int startHitBool;
     int isHit;
     int direction;
-    int HPMax;
-    int currentHP;
-    int coins;
     float angle;
     float deltax;
     float deltay;
     float viewAngle;
+    float startHitTimer;
+    float endHitTimer;
+    float hitIntensity;
+    float hitIntensityTimer;
+    int isHoldingClick;
 } player_t;
 
 extern player_t player;
@@ -44,6 +47,9 @@ extern int lastHitPointPlayerX;
 extern int lastHitPointPlayerY;
 extern int landingPointPlayerIsFind;
 
+extern int rxWall;
+
+int generatelandingPointPlayer(int rxWall, float hitIntensity);
 void initPlayer();
 void managePlayer();
 void freeIntList(int *list);
diff --git a/travail_de_groupe/jeu_appren_par_renfo/src/render.c b/travail_de_groupe/jeu_appren_par_renfo/src/render.c
index c1809cedf93ba37e09dd9d97b689d64af5f5a9ef..0561eba8304d04ee25ccf8a42fb8f6865c250bc3 100644
--- a/travail_de_groupe/jeu_appren_par_renfo/src/render.c
+++ b/travail_de_groupe/jeu_appren_par_renfo/src/render.c
@@ -1,5 +1,7 @@
 #include "render.h"
 
+float timer = 0;
+
 SDL_Window *window;
 SDL_Renderer *renderer;
 
@@ -942,6 +944,16 @@ void drawString(char *str, int x, int y, int w, int h, int r, int g, int b, int
     SDL_DestroyTexture(texture);
 }
 
+void drawHitIntensity(){
+    SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
+    rect.w = screenDimension.w/20;
+    rect.x = screenDimension.w - rect.w;
+    //printf("%f\n", player.hitIntensityTimer);
+    rect.h = 2 * screenDimension.h/2 * ( player.hitIntensityTimer/1000);
+    rect.y = 3 * screenDimension.h/4 - rect.h;
+    SDL_RenderFillRect(renderer, &rect);
+}
+
 void drawFPS()
 {
     char str[10];
@@ -1005,22 +1017,26 @@ void drawGame()
     if (ball.x < MAP_WIDTH * BLOCK_SIZE / 2)
     {
         drawVerticalWalls();
-        drawEnnemy();
         drawHorizentalWalls();
+        drawEnnemy();
         drawVerticalNet();
         drawBall();
     }
     else
     {
         drawVerticalWalls();
-        drawEnnemy();
         drawHorizentalWalls();
+        drawEnnemy();
         // todo bonus : draw point de chute de la balle
         drawBall();
         drawVerticalNet();
     }
     drawMap2D(map);
     drawRacket();
+    if (player.isHoldingClick){
+
+        drawHitIntensity();
+    }
     drawFPS();
     // affiche le hub
     if (showHub)
@@ -1067,6 +1083,7 @@ void mainLoop()
         if (delta > 1000 / FPS_TO_GET)
         {
             fps = 1000 / delta;
+            timer += delta;
             b = a;
             switch (game_state)
             {
diff --git a/travail_de_groupe/jeu_appren_par_renfo/src/render.h b/travail_de_groupe/jeu_appren_par_renfo/src/render.h
index f6a2215409ecd55ef5310278554c9b07bea55bbe..85b98f2182a8593afdb1f69257b6c3aa40307129 100644
--- a/travail_de_groupe/jeu_appren_par_renfo/src/render.h
+++ b/travail_de_groupe/jeu_appren_par_renfo/src/render.h
@@ -35,8 +35,7 @@ extern SDL_Window *window;
 extern SDL_Renderer *renderer;
 extern SDL_DisplayMode screenDimension;
 
-extern int *ray1;
-extern int *ray2;
+extern float timer;
 
 extern int showHub;