diff --git a/travail_de_groupe/jeu_appren_par_renfo/src/player.c b/travail_de_groupe/jeu_appren_par_renfo/src/player.c
index d28bfe93a2da64826f476cfeed41933b7ac3bf64..f28dfe02527d746861ab4b7a4fd28e811803514a 100644
--- a/travail_de_groupe/jeu_appren_par_renfo/src/player.c
+++ b/travail_de_groupe/jeu_appren_par_renfo/src/player.c
@@ -62,33 +62,37 @@ void hitBall()
     // printf("map edges: %d %d\n",  BLOCK_SIZE * MAP_WIDTH/2,  BLOCK_SIZE *MAP_HEIGHT/2);
     // printf("ray1: %d %d\n", ray1[0], ray1[1]);
     int fermetureAngle = 2;
-    int angleMin = RD * atan2((MAP_WIDTH+fermetureAngle / 2) * BLOCK_SIZE - player.x, player.y);
-    int angleMax = 25 + RD * atan2((MAP_WIDTH+fermetureAngle / 2) * BLOCK_SIZE - player.x, MAP_HEIGHT * BLOCK_SIZE - player.y);
-    int currAngle = (int)((player.angle) * RD + 90) % 360;
-    printf("player angle: %d\n",(int) ((player.angle) * RD +90) %360);
-    printf("angle min: %d\n", angleMin);
-    printf("angle max: %d\n", angleMax);
+    //int angleMin = RD * atan2((MAP_WIDTH+fermetureAngle / 2) * BLOCK_SIZE - player.x, player.y);
+    //int angleMax = 90 + RD * atan2((MAP_WIDTH+fermetureAngle / 2) * BLOCK_SIZE - player.x, MAP_HEIGHT * BLOCK_SIZE - player.y);
+    
+
+    
+    //int currAngle = (int)((player.angle) * RD + 90) % 360;
+    //printf("player angle: %d\n",(int) ((player.angle) * RD +90) %360);
+    //printf("angle min: %d\n", angleMin);
+    //printf("angle max: %d\n", angleMax);
     //printf("distance to ball: %f\n", sqrt(pow(ball.x - player.x, 2) + pow(ball.y - player.y, 2))/BLOCK_SIZE);
     if (sqrt(pow(player.x - ball.x, 2) + pow(player.y - ball.y, 2)) / BLOCK_SIZE < HIT_RANGE)
     {
-        if (currAngle < angleMax && currAngle > angleMin)
+        int rxWall, ryWall;
+        float distanceWall;
+
+        int rxNet, ryNet;
+        float distanceNet;
+        castSingleRay(player.angle, &distanceWall, &distanceNet, &rxWall, &ryWall, &rxNet, &ryNet);
+        printf("rayWall: %d %d\n", rxWall/BLOCK_SIZE, ryWall/BLOCK_SIZE);
+        printf("distanceWall: %f\n", distanceWall);
+
+        printf("rayNet: %d %d\n", rxNet/BLOCK_SIZE, ryNet/BLOCK_SIZE);
+        printf("distanceNet: %f\n", distanceNet);
+        if (rxWall > MAP_WIDTH/2)
         {
             // printf("hit\n");
             if (player.isHitting)
             {
                 freeIntList(landingPoint);
                 freeIntList(lastHitPoint);
-                int rxWall, ryWall;
-                float distanceWall;
-
-                int rxNet, ryNet;
-                float distanceNet;
-                castSingleRay(player.angle, &distanceWall, &distanceNet, &rxWall, &ryWall, &rxNet, &ryNet);
-                printf("rayWall: %d %d\n", rxWall/BLOCK_SIZE, ryWall/BLOCK_SIZE);
-                printf("distanceWall: %f\n", distanceWall);
-
-                printf("rayNet: %d %d\n", rxNet/BLOCK_SIZE, ryNet/BLOCK_SIZE);
-                printf("distanceNet: %f\n", distanceNet);
+                
 
 
                 lastHitPoint = allocLastHitPoint();