From 5efe0f1416862529302072300350e70c548871ac Mon Sep 17 00:00:00 2001
From: antoinemeyer5 <antoine.meyer54@gmail.com>
Date: Wed, 29 Jun 2022 10:52:53 +0200
Subject: [PATCH] fix

---
 travail_de_groupe/jeu_appren_par_renfo/src/render.c | 5 -----
 1 file changed, 5 deletions(-)

diff --git a/travail_de_groupe/jeu_appren_par_renfo/src/render.c b/travail_de_groupe/jeu_appren_par_renfo/src/render.c
index 2a198c8..a70636d 100644
--- a/travail_de_groupe/jeu_appren_par_renfo/src/render.c
+++ b/travail_de_groupe/jeu_appren_par_renfo/src/render.c
@@ -522,15 +522,10 @@ void drawBall(){
     }
         
 
-<<<<<<< HEAD
-    //printf("ball angle: %f player angle: %f\n", ballAngle * RD, player.angle * RD);
-    //printf("limit angles: %f %f\n", angleMin, angleMax);
-=======
     //if (angleMax > 2*pi) angleMax -= 2*pi;
     //printf("is playing in range %d\n", isAngleInRange(ballAngle, angleMin, angleMax));
     //printf("ball angle: %f player angle: %f\n", ballAngle * RD, player.angle * RD);
     //printf("limit angles: %f %f\n", angleMin * RD, angleMax * RD);
->>>>>>> 0eb821b2c8bfe4be52ba9cd900a7693a89f35968
     if (ballAngle >= angleMin && ballAngle <= angleMax){
         rect.x = screenDimension.w/2 + (screenDimension.w * tan(ballAngle - player.angle)) * sqrt(3) * 0.5;
         rect.w = (ballWidth * screenDimension.w) / (ballDistance/BLOCK_SIZE);
-- 
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