From 5efe0f1416862529302072300350e70c548871ac Mon Sep 17 00:00:00 2001 From: antoinemeyer5 <antoine.meyer54@gmail.com> Date: Wed, 29 Jun 2022 10:52:53 +0200 Subject: [PATCH] fix --- travail_de_groupe/jeu_appren_par_renfo/src/render.c | 5 ----- 1 file changed, 5 deletions(-) diff --git a/travail_de_groupe/jeu_appren_par_renfo/src/render.c b/travail_de_groupe/jeu_appren_par_renfo/src/render.c index 2a198c8..a70636d 100644 --- a/travail_de_groupe/jeu_appren_par_renfo/src/render.c +++ b/travail_de_groupe/jeu_appren_par_renfo/src/render.c @@ -522,15 +522,10 @@ void drawBall(){ } -<<<<<<< HEAD - //printf("ball angle: %f player angle: %f\n", ballAngle * RD, player.angle * RD); - //printf("limit angles: %f %f\n", angleMin, angleMax); -======= //if (angleMax > 2*pi) angleMax -= 2*pi; //printf("is playing in range %d\n", isAngleInRange(ballAngle, angleMin, angleMax)); //printf("ball angle: %f player angle: %f\n", ballAngle * RD, player.angle * RD); //printf("limit angles: %f %f\n", angleMin * RD, angleMax * RD); ->>>>>>> 0eb821b2c8bfe4be52ba9cd900a7693a89f35968 if (ballAngle >= angleMin && ballAngle <= angleMax){ rect.x = screenDimension.w/2 + (screenDimension.w * tan(ballAngle - player.angle)) * sqrt(3) * 0.5; rect.w = (ballWidth * screenDimension.w) / (ballDistance/BLOCK_SIZE); -- GitLab