diff --git a/travail_de_groupe/chef_oeuvre/src/gest_event.c b/travail_de_groupe/chef_oeuvre/src/gest_event.c
index 92749b566d57083cf004fb92a5d554e70ce79845..63661ab57ce3b5457d4855b9cb3adbd900e7f4a2 100644
--- a/travail_de_groupe/chef_oeuvre/src/gest_event.c
+++ b/travail_de_groupe/chef_oeuvre/src/gest_event.c
@@ -53,7 +53,6 @@ void manageMenu(){
                     continue;
             }
     }
-    manageMovement();
     SDL_Delay(5);
 }
 
@@ -140,7 +139,7 @@ void manageGame(){
                     continue;
             }
     }
-    manageMovement();
+    updatePlayer();
     SDL_Delay(5);
 }
 
@@ -149,6 +148,7 @@ void *eventLoop(void *arg){
         switch(gameState){
             case MENU : manageMenu();break;
             case GAME : manageGame();break;
+            case LOSE : manageMenu();break;
             default:printf("game state fault");break;
         }
     }
diff --git a/travail_de_groupe/chef_oeuvre/src/main.h b/travail_de_groupe/chef_oeuvre/src/main.h
index a898cd4a75c5e164e4781f6a28deec163f31c3b1..3604248fe8252e88ac6148f5c29f5e03f17cfe1c 100644
--- a/travail_de_groupe/chef_oeuvre/src/main.h
+++ b/travail_de_groupe/chef_oeuvre/src/main.h
@@ -23,6 +23,7 @@
 
 #define MENU 0
 #define GAME 1
+#define LOSE 2
 
 extern int running;
 extern int gameState;
diff --git a/travail_de_groupe/chef_oeuvre/src/player.c b/travail_de_groupe/chef_oeuvre/src/player.c
index a722ebbb7dbefb4a4dd61dd59757a50e20193d90..b1d7b73a0870d5fe59f28bf9ffecbf55bf782e5b 100644
--- a/travail_de_groupe/chef_oeuvre/src/player.c
+++ b/travail_de_groupe/chef_oeuvre/src/player.c
@@ -200,4 +200,11 @@ void fillWater(int x, int y){
     }
 }
 
+void updatePlayer(){
+    if (player.currentHP <= 0){
+        gameState = LOSE;
+    }
+    manageMovement();
+}
+
 
diff --git a/travail_de_groupe/chef_oeuvre/src/player.h b/travail_de_groupe/chef_oeuvre/src/player.h
index b0b2253d9de191eb31765e0829459949a217cfc4..7bcdbb86448aca0932476b19c6daea03c6ac1452 100644
--- a/travail_de_groupe/chef_oeuvre/src/player.h
+++ b/travail_de_groupe/chef_oeuvre/src/player.h
@@ -34,5 +34,6 @@ int selectStateHover();
 void pourWater(int, int);
 void fillWater(int, int);
 int giveCaseBelowPosition(int, int);
+void updatePlayer();
 
 #endif
\ No newline at end of file
diff --git a/travail_de_groupe/chef_oeuvre/src/render.c b/travail_de_groupe/chef_oeuvre/src/render.c
index b633e43b7b8aa4b64aa6db6fcc7ce424accbeae7..d97ce24dc9b9a98eb3914a333560066b27dec633 100644
--- a/travail_de_groupe/chef_oeuvre/src/render.c
+++ b/travail_de_groupe/chef_oeuvre/src/render.c
@@ -65,7 +65,7 @@ void createWindow(){
 
     SDL_GetCurrentDisplayMode(0, &screenDimension);
 
-    window = SDL_CreateWindow("Game Of Life", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, screenDimension.w, screenDimension.h, SDL_WINDOW_INPUT_GRABBED | SDL_WINDOW_SHOWN | SDL_WINDOW_FULLSCREEN_DESKTOP);
+    window = SDL_CreateWindow("Mat the Firefighter", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, screenDimension.w, screenDimension.h, SDL_WINDOW_INPUT_GRABBED | SDL_WINDOW_SHOWN | SDL_WINDOW_FULLSCREEN_DESKTOP);
 
     if (window == NULL){
         printf("Couldn't create window");