diff --git a/travail_de_groupe/jeu_appren_par_renfo/src/player.c b/travail_de_groupe/jeu_appren_par_renfo/src/player.c index 63dd7976691b6649b2e2598d4b2041c04ffc206d..5b450d2d845676e089bd6cd7064d062f745f5b49 100644 --- a/travail_de_groupe/jeu_appren_par_renfo/src/player.c +++ b/travail_de_groupe/jeu_appren_par_renfo/src/player.c @@ -61,8 +61,9 @@ void hitBall() { // printf("map edges: %d %d\n", BLOCK_SIZE * MAP_WIDTH/2, BLOCK_SIZE *MAP_HEIGHT/2); // printf("ray1: %d %d\n", ray1[0], ray1[1]); - int angleMin = RD * atan2((MAP_WIDTH / 2) * BLOCK_SIZE - player.x, player.y); - int angleMax = 90 + RD * atan2((MAP_WIDTH / 2) * BLOCK_SIZE - player.x, MAP_HEIGHT * BLOCK_SIZE - player.y); + int fermetureAngle = 2; + int angleMin = RD * atan2((MAP_WIDTH+fermetureAngle / 2) * BLOCK_SIZE - player.x, player.y); + int angleMax = RD * atan2((MAP_WIDTH+fermetureAngle / 2) * BLOCK_SIZE - player.x, MAP_HEIGHT * BLOCK_SIZE - player.y); int currAngle = (int)((player.angle) * RD + 90) % 360; // printf("player angle: %d\n",(int) ((player.angle) * RD +90) %360); // printf("distance to ball: %f\n", sqrt(pow(ball.x - player.x, 2) + pow(ball.y - player.y, 2))/BLOCK_SIZE); @@ -82,10 +83,12 @@ void hitBall() float distanceNet; castSingleRay(player.angle, &distanceWall, &distanceNet, &rxWall, &ryWall, &rxNet, &ryNet); printf("rayWall: %d %d\n", rxWall/BLOCK_SIZE, ryWall/BLOCK_SIZE); - printf("distance: %f\n", distanceWall); + printf("distanceWall: %f\n", distanceWall); printf("rayNet: %d %d\n", rxNet/BLOCK_SIZE, ryNet/BLOCK_SIZE); - printf("distance: %f\n", distanceNet); + printf("distanceNet: %f\n", distanceNet); + + lastHitPoint = allocLastHitPoint(); landingPoint = generateLandingPoint(); lastHitPoint[0] = ball.x;