From 8116c58b4c54996a06dbdd718859d5458bbea5e8 Mon Sep 17 00:00:00 2001 From: belkhiritaha <belkhiri.taha53@gmail.com> Date: Thu, 23 Jun 2022 09:13:45 +0200 Subject: [PATCH] fix erreur div par 0 --- travail_de_groupe/chef_oeuvre/src/render.c | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/travail_de_groupe/chef_oeuvre/src/render.c b/travail_de_groupe/chef_oeuvre/src/render.c index bd59f16..035f2be 100644 --- a/travail_de_groupe/chef_oeuvre/src/render.c +++ b/travail_de_groupe/chef_oeuvre/src/render.c @@ -185,11 +185,6 @@ void drawFire(){ rect.x = (cour->fire).x * CELLSIZE + (screenDimension.w - (MAPSIZE * CELLSIZE)) / 2; rect.y = (cour->fire).y * CELLSIZE - rect.h/2; - srcRect.w = 15; - srcRect.h =24; - srcRect.x = step + srcRect.w * (SDL_GetTicks()/200 % loop); - srcRect.y= 0; - switch ((cour->fire).state) { case SPARKLE: @@ -215,6 +210,12 @@ void drawFire(){ default: break; } + + srcRect.w = 15; + srcRect.h = 24; + srcRect.x = step + srcRect.w * (SDL_GetTicks()/200 % loop); + srcRect.y= 0; + SDL_RenderCopy(renderer, fireTexture, &srcRect, &rect); cour = cour->next; -- GitLab