From 86a48a762d56d41ae9334ff2d19a648cfecb2c3b Mon Sep 17 00:00:00 2001 From: belkhiritaha <belkhiri.taha53@gmail.com> Date: Wed, 29 Jun 2022 09:04:14 +0200 Subject: [PATCH] fix des bugs visuels en cours --- .../jeu_appren_par_renfo/src/player.c | 8 ++++---- .../jeu_appren_par_renfo/src/render.c | 16 +++++++++++----- 2 files changed, 15 insertions(+), 9 deletions(-) diff --git a/travail_de_groupe/jeu_appren_par_renfo/src/player.c b/travail_de_groupe/jeu_appren_par_renfo/src/player.c index 02c0f05..5f55c79 100644 --- a/travail_de_groupe/jeu_appren_par_renfo/src/player.c +++ b/travail_de_groupe/jeu_appren_par_renfo/src/player.c @@ -72,7 +72,7 @@ void hitBall(){ //printf("distance to ball: %f\n", sqrt(pow(ball.x - player.x, 2) + pow(ball.y - player.y, 2))/BLOCK_SIZE); if (sqrt(pow(player.x - ball.x, 2) + pow(player.y - ball.y, 2))/BLOCK_SIZE < HIT_RANGE){ if (currAngle < angleMax && currAngle > angleMin){ - printf("hit\n"); + //printf("hit\n"); freeIntList(landingPoint); freeIntList(lastHitPoint); lastHitPoint = allocLastHitPoint(); @@ -87,10 +87,10 @@ void hitBall(){ ball.speed = HIT_FORCE; ball.isHit = 1; } - printf("valid hit\n"); + //printf("valid hit\n"); } else { - printf("unvalid hit\n"); + //printf("unvalid hit\n"); } } //} @@ -102,7 +102,7 @@ void updateBall(){ if (ball.isHit){ ball.z = lagrangeInterpolation(ball.x, lastHitPoint[0], lastHitPoint[1], 15 , 2*player.h, landingPoint[0], 0); } - //printf("ball position: %f %f %f\n", ball.x/BLOCK_SIZE, ball.y/BLOCK_SIZE, ball.z/BLOCK_SIZE); + //printf("ball position: %f %f %f\n", ball.x/BLOCK_SIZE, ball.y/BLOCK_SIZE, ball.z); } diff --git a/travail_de_groupe/jeu_appren_par_renfo/src/render.c b/travail_de_groupe/jeu_appren_par_renfo/src/render.c index a2b9da9..3953a8f 100644 --- a/travail_de_groupe/jeu_appren_par_renfo/src/render.c +++ b/travail_de_groupe/jeu_appren_par_renfo/src/render.c @@ -409,8 +409,8 @@ void castRays(int map[][MAP_WIDTH]){ //printf("%d %d\n", (int)rx, (int)ry); ray2[0] = (int)rx; ray2[1] = (int)ry; - printf("ray1 %d %d\n", ray1[0]/BLOCK_SIZE, ray1[1]/BLOCK_SIZE); - printf("ray2 %d %d\n", ray2[0]/BLOCK_SIZE, ray2[1]/BLOCK_SIZE); + //printf("ray1 %d %d\n", ray1[0]/BLOCK_SIZE, ray1[1]/BLOCK_SIZE); + ///printf("ray2 %d %d\n", ray2[0]/BLOCK_SIZE, ray2[1]/BLOCK_SIZE); } //printf("raylistlength %d\n", raysListLength); addRayToList(rx, ry); @@ -435,6 +435,8 @@ void drawEnnemy(){ //printf("%f\n", player.angle * RD); if (ennemyAngle >= player.angle - (FOV_ANGLE)/2 * DR && ennemyAngle <= player.angle + (FOV_ANGLE)/2 * DR){ + //printf("player angle %f\n", player.angle * RD); + //printf("ennemy angle %f\n", ennemyAngle * RD); rect.x = screenDimension.w/2 + (screenDimension.w * tan(ennemyAngle - player.angle)) * sqrt(3) * 0.5; rect.w = (ennemyWidth * screenDimension.w) / (ennemyDistance/BLOCK_SIZE); rect.h = (ennemyHeight * screenDimension.h)/(ennemyDistance/BLOCK_SIZE); @@ -446,8 +448,6 @@ void drawEnnemy(){ destRect.w = 64; destRect.h = 64; float angleSum = ennemyAngle + player.angle; - printf("player angle %f\n", player.angle * RD); - printf("ennemy angle %f\n", ennemyAngle * RD); if (angleSum > 2*pi) angleSum -= 2*pi; if (angleSum < 0) angleSum += 2*pi; @@ -481,8 +481,14 @@ void drawBall(){ float scaledBallWidth = ballBaseWidth / sqrt(3); int ballWidth = 25; int ballHeight = 25; + float angleMin = player.angle - (FOV_ANGLE)/2 * DR; - if (ballAngle >= player.angle - (FOV_ANGLE)/2 * DR && ballAngle <= player.angle + (FOV_ANGLE)/2 * DR){ + float angleMax = player.angle + (FOV_ANGLE)/2 * DR; + + + printf("ball angle: %f player angle: %f\n", ballAngle * RD, player.angle * RD); + printf("limit angles: %f %f\n", angleMin, angleMax); + if (ballAngle >= angleMin && ballAngle <= angleMax){ rect.x = screenDimension.w/2 + (screenDimension.w * tan(ballAngle - player.angle)) * sqrt(3) * 0.5; rect.w = (ballWidth * screenDimension.w) / (ballDistance/BLOCK_SIZE); rect.h = (ballHeight * screenDimension.h)/(ballDistance/BLOCK_SIZE); -- GitLab