From 888ba9f7736ed7e31afe9068e2b93e2ac71077d7 Mon Sep 17 00:00:00 2001
From: belkhiritaha <belkhiri.taha53@gmail.com>
Date: Thu, 23 Jun 2022 18:38:35 +0200
Subject: [PATCH] travail sur clignotement du joueur

---
 travail_de_groupe/chef_oeuvre/src/render.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/travail_de_groupe/chef_oeuvre/src/render.c b/travail_de_groupe/chef_oeuvre/src/render.c
index 0fb9bd9..c5d151a 100644
--- a/travail_de_groupe/chef_oeuvre/src/render.c
+++ b/travail_de_groupe/chef_oeuvre/src/render.c
@@ -182,7 +182,9 @@ void drawPlayer(){
     rect.y = player.y ;
     SDL_Rect destRect = {32 * (SDL_GetTicks()/200%6), 0, 32, 32};
     int flip = (player.direction == PLAYER_LEFT) ? (SDL_FLIP_HORIZONTAL) : (SDL_FLIP_NONE);
+    int tick = SDL_GetTicks()%2;
     if (player.isMoving){
+        SDL_SetTextureColorMod(playerIdleTexture, tick * 255 * (1 -player.invisible),tick * 255 * (1-player.invisible),tick * 255 * (1-player.invisible));
         SDL_RenderCopyEx(renderer, playerTexture, &destRect, &rect, 0, NULL, flip);
     }
     else {
-- 
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