diff --git a/travail_individuel/Belkhiri/Animate/run b/travail_individuel/Belkhiri/Animate/run
index d11da59171258d7f1c8166ccb05a40a51ea0de24..fa53e56ec47a2779ed3be9de2e62aa87112c4e01 100755
Binary files a/travail_individuel/Belkhiri/Animate/run and b/travail_individuel/Belkhiri/Animate/run differ
diff --git a/travail_individuel/Belkhiri/Animate/src/gest_event.c b/travail_individuel/Belkhiri/Animate/src/gest_event.c
index 35dc133b17d8522f6f138296761a7f7e06e1ae9e..6ea787c62770e8aa2c9c6c6db3a68275570d2f8c 100644
--- a/travail_individuel/Belkhiri/Animate/src/gest_event.c
+++ b/travail_individuel/Belkhiri/Animate/src/gest_event.c
@@ -1,7 +1,7 @@
 #include "gest_event.h"
 
 
-void gestMenu(){
+void gestGame(){
     SDL_Event event;
     while (SDL_PollEvent(&event)){
             switch(event.type)
@@ -33,8 +33,8 @@ void gestMenu(){
 void *EventLoop(void *arg){
     while(running){
         switch(game_state){
-            case MENU : gestMenu();break;
-            //case GAME : gestGame();break;
+            //case MENU : gestMenu();break;
+            case GAME : gestGame();break;
             default:printf("game state fault");break;
         }
     }
diff --git a/travail_individuel/Belkhiri/Animate/src/render.c b/travail_individuel/Belkhiri/Animate/src/render.c
index 9a5ac561eac85e739e082df7ca3d75e05a1ba8a4..a13f0a06a63727ee633be222fd2eac3aaea9e43b 100644
--- a/travail_individuel/Belkhiri/Animate/src/render.c
+++ b/travail_individuel/Belkhiri/Animate/src/render.c
@@ -13,6 +13,15 @@ SDL_Texture * character_walk_texture;
 SDL_Texture * character_jump_texture;
 SDL_Texture * character_attack_texture;
 
+int character_walk_w;
+int character_walk_h;
+
+int character_jump_w;
+int character_jump_h;
+
+int character_attack_w;
+int character_attack_h;
+
 void CreateWindow(){
     SDL_DisplayMode ScreenDimension;
 
@@ -46,13 +55,32 @@ void CreateWindow(){
 
 }
 
-void Game(){
+void Game(int step){
+    SDL_RenderClear(renderer);
+    SDL_Rect character_walk_rect;
+
+    character_walk_rect.x = step;
+    character_walk_rect.y = 0;
+    character_walk_rect.w = 100;
+    character_walk_rect.h = 250;
+
+    if (step < 100){
+        SDL_Rect destRect;
+        destRect.w = character_walk_w/8;
+        destRect.h = character_walk_h;
+        destRect.x = (destRect.w * step)%character_walk_w;
+        destRect.y = 0;
+        SDL_RenderCopyEx(renderer, character_walk_texture, &destRect, &character_walk_rect, 0, NULL, SDL_FLIP_NONE);
+    }
 
+    SDL_RenderPresent(renderer);
+    SDL_Delay(100);
 }
 
 
 void MainLoop(){
     CreateWindow();
+    int step = 0;
 
     character_walk_surface = IMG_Load("Res/king_run_spritesheet.png");
     character_jump_surface = IMG_Load("Res/king_jump_spritesheet.png");
@@ -66,6 +94,10 @@ void MainLoop(){
     SDL_FreeSurface(character_jump_surface);
     SDL_FreeSurface(character_attack_surface);
 
+    SDL_QueryTexture(character_walk_texture, NULL, NULL, &character_walk_w, &character_walk_h);
+    SDL_QueryTexture(character_jump_texture, NULL, NULL, &character_jump_w, &character_jump_h);
+    SDL_QueryTexture(character_attack_texture, NULL, NULL, &character_attack_w, &character_attack_h);
+
     unsigned int a = SDL_GetTicks();
     unsigned int b = SDL_GetTicks();
     double delta = 0;
@@ -83,7 +115,8 @@ void MainLoop(){
             b = a;
             switch (game_state){
                 case GAME:
-                    Game();
+                    Game(step);
+                    step++;
                     break;
             }
         }