diff --git a/travail_de_groupe/jeu_appren_par_renfo/src/gest_event.c b/travail_de_groupe/jeu_appren_par_renfo/src/gest_event.c index 3dd0fb5f43a973a865a04962a032f233a35d1acc..aefb6558ba9509d558cb62a57d485f09e56fa6f2 100644 --- a/travail_de_groupe/jeu_appren_par_renfo/src/gest_event.c +++ b/travail_de_groupe/jeu_appren_par_renfo/src/gest_event.c @@ -34,11 +34,7 @@ void *EventLoop(void *arg){ while(running){ switch(game_state){ case MENU : gestMenu();break; -<<<<<<< HEAD - //case GAME : gestGame();break; -======= case GAME : gestMenu();break; ->>>>>>> main default:printf("game state fault");break; } } diff --git a/travail_de_groupe/jeu_appren_par_renfo/src/main.c b/travail_de_groupe/jeu_appren_par_renfo/src/main.c index 623aa91b2afa3bd546a5ee43cb97cea99ce2ec07..7ca6b39f5741c10f6c1052e6074791e7a3f0f337 100644 --- a/travail_de_groupe/jeu_appren_par_renfo/src/main.c +++ b/travail_de_groupe/jeu_appren_par_renfo/src/main.c @@ -6,16 +6,10 @@ int game_state; int main(){ running = 1; -<<<<<<< HEAD - game_state = MENU; - - MainLoop(); -======= game_state = GAME; readMapFromFile("map.txt"); printMap(); mainLoop(); ->>>>>>> main } \ No newline at end of file diff --git a/travail_de_groupe/jeu_appren_par_renfo/src/main.h b/travail_de_groupe/jeu_appren_par_renfo/src/main.h index a39be0d132dfd51b273762cfeed9e54fe72a8b5c..884eef44162b3dc78604ec80e8ea9aaf792f5515 100644 --- a/travail_de_groupe/jeu_appren_par_renfo/src/main.h +++ b/travail_de_groupe/jeu_appren_par_renfo/src/main.h @@ -16,10 +16,7 @@ #include "render.h" #include "gest_event.h" -<<<<<<< HEAD -======= #include "map.h" ->>>>>>> main #define MENU 0 diff --git a/travail_de_groupe/jeu_appren_par_renfo/src/render.c b/travail_de_groupe/jeu_appren_par_renfo/src/render.c index 91e541e8a4f3a96d0e4125617933af9e3dd048b4..8bc5d74fc0627e13f7e50d3cf7d99d6396718d3c 100644 --- a/travail_de_groupe/jeu_appren_par_renfo/src/render.c +++ b/travail_de_groupe/jeu_appren_par_renfo/src/render.c @@ -4,11 +4,6 @@ SDL_Window *window; SDL_Renderer *renderer; TTF_Font *RobotoFont; -<<<<<<< HEAD - -void CreateWindow(){ - SDL_DisplayMode ScreenDimension; -======= SDL_DisplayMode screenDimension; SDL_Rect rect; @@ -24,22 +19,15 @@ double ra = player->angle - DR * FOV_ANGLE/4; // end ray casting variables void createWindow(){ ->>>>>>> main if (SDL_Init(SDL_INIT_VIDEO) != 0){ printf("Couldn't create window."); exit(EXIT_FAILURE); } -<<<<<<< HEAD - SDL_GetCurrentDisplayMode(0, &ScreenDimension); - - window = SDL_CreateWindow("Game Of Life", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, ScreenDimension.w, ScreenDimension.h, SDL_WINDOW_INPUT_GRABBED | SDL_WINDOW_SHOWN | SDL_WINDOW_FULLSCREEN_DESKTOP); -======= SDL_GetCurrentDisplayMode(0, &screenDimension); window = SDL_CreateWindow("Mat Le King", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, screenDimension.w, screenDimension.h, SDL_WINDOW_INPUT_GRABBED | SDL_WINDOW_SHOWN | SDL_WINDOW_FULLSCREEN_DESKTOP); ->>>>>>> main if (window == NULL){ printf("Couldn't create window"); diff --git a/travail_de_groupe/jeu_appren_par_renfo/src/render.h b/travail_de_groupe/jeu_appren_par_renfo/src/render.h index 507711d2aff55c248d6ecc7b8080c2661ad37236..8d393cbb5c418c4e56a0b2f05f6856d26f909a29 100644 --- a/travail_de_groupe/jeu_appren_par_renfo/src/render.h +++ b/travail_de_groupe/jeu_appren_par_renfo/src/render.h @@ -3,10 +3,6 @@ #include "main.h" #include "gest_event.h" -<<<<<<< HEAD - -#define FPS_TO_GET 60 -======= #include "map.h" #define FPS_TO_GET 60 @@ -17,18 +13,13 @@ #define DR 0.0174533 #define FOV_ANGLE 60 #define pi 3.14159265358979323846 -#define NB_RAYS (screenDimension.x) +#define NB_RAYS (screenDimension.w) #define ANGLE_INC ((DR * FOV_ANGLE) / NB_RAYS) ->>>>>>> main extern SDL_Window *window; extern SDL_Renderer *renderer; -<<<<<<< HEAD -void MainLoop(); -======= void mainLoop(); ->>>>>>> main #endif \ No newline at end of file