#ifndef _MAIN_HEADER_ #define _MAIN_HEADER_ #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include <unistd.h> #include <SDL2/SDL.h> #include <SDL2/SDL_image.h> #include <SDL2/SDL_ttf.h> #include <pthread.h> #include "gest_event.h" #include "player.h" #include "ennemy.h" #include "map.h" #include "qlearn.h" #include "render.h" #define MENU 0 #define GAME 1 extern int running; extern int game_state; extern float ***** Q; #endif