#include "main.h" int running; int game_state; float ***** Q; int main(){ float ***** Q = allocateAndInitiateQ(); int i= 10; srand ( time(NULL)); // while (i>0){ traningAgent(100000,30, Q); // i--;} //printf(" %d \n ", convertIntoZone(agent->x,agent->y)); writeQ(Q); // running = 1; // game_state = GAME; // readMapFromFile("map.txt"); // initPlayer(); // initKeys(); // mainLoop(); freeQ(Q); //mainLoop(); }