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Marian POIROT
Our awesome project
Commits
55f664bf
Commit
55f664bf
authored
Jun 24, 2021
by
Valentin MEUNIER
Browse files
dfs graphique
parent
6a4f0bf7
Changes
1
Hide whitespace changes
Inline
Side-by-side
laby/main.c
View file @
55f664bf
...
...
@@ -80,6 +80,10 @@ void peindreDFS(SDL_Renderer * renderer, int noeuds, int taille_cell)
SDL_RenderFillRect
(
renderer
,
&
rectangle
);
}
void
peindreDFSGraphique
(
SDL_Texture
*
texture
,
SDL_Window
*
window
,
SDL_Renderer
*
renderer
,
int
noeuds
,
int
taille_cell
,
int
**
laby
)
{
affichage_texture
(
texture
,
window
,
renderer
,
laby
[
noeuds
%
P
][
noeuds
/
P
],
noeuds
%
P
,
noeuds
/
P
,
taille_cell
);
}
void
chemin
(
SDL_Renderer
*
renderer
,
int
depart
,
int
arrivee
,
int
taille_cell
,
int
*
parent
)
{
...
...
@@ -152,7 +156,37 @@ int main (int argc, char** argv)
SDL_Renderer
*
renderer
;
renderer
=
SDL_CreateRenderer
(
window
,
-
1
,
SDL_RENDERER_ACCELERATED
);
/* SDL_RENDERER_SOFTWARE */
if
(
renderer
==
0
)
fprintf
(
stderr
,
"Erreur d'initialisation de la SDL : %s
\n
"
,
SDL_GetError
());
SDL_Texture
*
texture
,
*
texture_fin
,
*
texture_elve
,
*
texture_elve_reverse
;
texture_elve
=
load_texture_from_image
(
"Elve_lign.png"
,
renderer
);
if
(
texture_elve
==
NULL
)
{
printf
(
"erreur texture Elve_lign.png
\n
"
);
exit
(
EXIT_FAILURE
);
}
texture_elve_reverse
=
load_texture_from_image
(
"Elve_ligne_reverse.png"
,
renderer
);
if
(
texture_elve_reverse
==
NULL
)
{
printf
(
"erreur texture Elve_lign_reverse.png
\n
"
);
exit
(
EXIT_FAILURE
);
}
texture
=
load_texture_from_image
(
"road.png"
,
renderer
);
if
(
texture
==
NULL
)
{
printf
(
"erreur texture road.png
\n
"
);
exit
(
EXIT_FAILURE
);
}
texture_fin
=
load_texture_from_image
(
"roguelikeChar_transparent.png"
,
renderer
);
if
(
texture_fin
==
NULL
)
{
printf
(
"erreur texture roguelikechar.png
\n
"
);
exit
(
EXIT_FAILURE
);
}
int
running
=
1
;
srand
(
0
);
int
noeuds
=
N
*
P
;
...
...
@@ -211,10 +245,13 @@ int main (int argc, char** argv)
temps+=10;
*/
if
(
i
==
1
)
afficherEcranIntelligemment
(
renderer
,
tab
,
taille_cell
);
{
// afficherEcranIntelligemment(renderer,tab,taille_cell);
}
if
(
i
<=
noeuds
)
{
peindreDFS
(
renderer
,
explo
[
i
],
taille_cell
);
// peindreDFS(renderer,explo[i],taille_cell);
peindreDFSGraphique
(
texture
,
window
,
renderer
,
explo
[
i
],
taille_cell
,
tab
);
i
++
;
}
else
...
...
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