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Commit 0e36eecd authored by Hamza BOUHANNI's avatar Hamza BOUHANNI
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Projet OpenGL Anas et Hamza

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################################################################################
# Copyright (C) 2017 by Rémy Malgouyres #
# http://malgouyres.org #
# #
# The program is distributed under the terms of the GNU General Public License #
# #
################################################################################
add_executable (archiDemo main.cpp Camera.cpp DisplayManager.cpp EventController.cpp FramesData.cpp Modele.cpp WrapperSDL.cpp GeometricTransform.cpp MouseData.cpp MainApplication.cpp WindowManager.cpp RenderingGlobalRoutines.cpp RenderingGlobalRoutines.h WrapperAssimp.cpp WrapperAssimp.h)
target_link_libraries (archiDemo LINK_PUBLIC SDL2 GL GLU SDL2_ttf glut assimp)
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File added
- Installation de l'application -
---------------------------------------------
Lors de ce projet, nous avons reproduit un environnement similaire à celui recommandé par M. Malgouyres, à savoir une distribution linux (Ubuntu) avec une carte graphique supportant OpenGL 3.0. Nous avons utilisé les bibliothèques SDL2, OpenGL, GLU3 et GLU. En outre, nous avons importé les librairies ASSIMP3.
Pour la compilation, on a utilisé l'outil CMake. Le fichier CMakeLists.txt inclut nos différents fichiers .cpp et plusieurs options garantissant une meilleure qualité et stabilité du code.
- Diagramme UML -
--------------------------------------------
Notre conception de la solution est restée en grande partie fidèle à celle proposée sur le cours. Une conception qui s'adapte au pattern MVC.
Le modèle contient les données définissant l'état de notre application : caméra, les paramètres de la projection 3D->2D ; données concernant la lumière; données concernant les objets à afficher et leurs propriétés matérielles (couleur, texture, etc.). ainsi qu'une méthode Update de mise à jour.
La couche Vue matérialisée par la classe DisplayManager qui permet de gérer les dimensions et l'affichage de la vue.
Une classe EventContrller faisant office de contrôleur et permet de faire l'inventaire des évènements clavier et souris auxquels l'application doit répondre en appelant les fonctions de callback correspondantes ainsi que la texture et l'eclairage.
Des classes utilitaires qui répondent à des besoins spécifiques (framesData, MouseData).
La classe WrapperSDL permet de rendre le code indépendant de l'API SDL, pour une meilleure évolutivité.
Et finalement une classe MainApplication constituant le point d'entrée de notre application.
- Réalisation -
--------------------------------------------
En répondant aux questions des différents TPs, nous avons pu répondre aux attentes minimales du projets. En effet, notre solution, contenant une scène où il est possible de déplacer la caméra selon différents axes, propose l'objet à afficher (objs). A cet objet est appliqué une texture. Cet objet diffuse la lumière selon le type de la source lumineuse.
Néanmoins, nous n'avons pas pu, en raison du manque du temps et la complexité de certains concepts liés à la programmation par shaders, répondre aux attentes supplémentaires. Nous avons eu des problèmes aussi au niveau de l'application des textures.
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('0' + (((n) / 1000000)%10)), \
('0' + (((n) / 100000)%10)), \
('0' + (((n) / 10000)%10)), \
('0' + (((n) / 1000)%10)), \
('0' + (((n) / 100)%10)), \
('0' + (((n) / 10)%10)), \
('0' + ((n) % 10))
/* Convert integer to hex digit literals. */
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('0' + ((n)>>28 & 0xF)), \
('0' + ((n)>>24 & 0xF)), \
('0' + ((n)>>20 & 0xF)), \
('0' + ((n)>>16 & 0xF)), \
('0' + ((n)>>12 & 0xF)), \
('0' + ((n)>>8 & 0xF)), \
('0' + ((n)>>4 & 0xF)), \
('0' + ((n) & 0xF))
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char const info_version[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[',
COMPILER_VERSION_MAJOR,
# ifdef COMPILER_VERSION_MINOR
'.', COMPILER_VERSION_MINOR,
# ifdef COMPILER_VERSION_PATCH
'.', COMPILER_VERSION_PATCH,
# ifdef COMPILER_VERSION_TWEAK
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# endif
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']','\0'};
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/* Construct the string literal in pieces to prevent the source from
getting matched. Store it in a pointer rather than an array
because some compilers will just produce instructions to fill the
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char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]";
char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]";
/*--------------------------------------------------------------------------*/
#ifdef ID_VOID_MAIN
void main() {}
#else
int main(int argc, char* argv[])
{
int require = 0;
require += info_compiler[argc];
require += info_platform[argc];
require += info_arch[argc];
#ifdef COMPILER_VERSION_MAJOR
require += info_version[argc];
#endif
(void)argv;
return require;
}
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File added
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# error "A C compiler has been selected for C++."
#endif
/* Version number components: V=Version, R=Revision, P=Patch
Version date components: YYYY=Year, MM=Month, DD=Day */
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/* __INTEL_COMPILER_BUILD_DATE = YYYYMMDD */
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# if defined(__PATHCC_PATCHLEVEL__)
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# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
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# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__)
# if defined(__GNUC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
# endif
#elif defined(_MSC_VER)
# define COMPILER_ID "MSVC"
/* _MSC_VER = VVRR */
# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100)
# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100)
# if defined(_MSC_FULL_VER)
# if _MSC_VER >= 1400
/* _MSC_FULL_VER = VVRRPPPPP */
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000)
# else
/* _MSC_FULL_VER = VVRRPPPP */
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000)
# endif
# endif
# if defined(_MSC_BUILD)
# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD)
# endif
/* Analog VisualDSP++ >= 4.5.6 */
#elif defined(__VISUALDSPVERSION__)
# define COMPILER_ID "ADSP"
/* __VISUALDSPVERSION__ = 0xVVRRPP00 */
# define COMPILER_VERSION_MAJOR HEX(__VISUALDSPVERSION__>>24)
# define COMPILER_VERSION_MINOR HEX(__VISUALDSPVERSION__>>16 & 0xFF)
# define COMPILER_VERSION_PATCH HEX(__VISUALDSPVERSION__>>8 & 0xFF)
/* Analog VisualDSP++ < 4.5.6 */
#elif defined(__ADSPBLACKFIN__) || defined(__ADSPTS__) || defined(__ADSP21000__)
# define COMPILER_ID "ADSP"
/* IAR Systems compiler for embedded systems.
http://www.iar.com */
#elif defined(__IAR_SYSTEMS_ICC__ ) || defined(__IAR_SYSTEMS_ICC)
# define COMPILER_ID "IAR"
#elif defined(_SGI_COMPILER_VERSION) || defined(_COMPILER_VERSION)
# define COMPILER_ID "MIPSpro"
# if defined(_SGI_COMPILER_VERSION)
/* _SGI_COMPILER_VERSION = VRP */
# define COMPILER_VERSION_MAJOR DEC(_SGI_COMPILER_VERSION/100)
# define COMPILER_VERSION_MINOR DEC(_SGI_COMPILER_VERSION/10 % 10)
# define COMPILER_VERSION_PATCH DEC(_SGI_COMPILER_VERSION % 10)
# else
/* _COMPILER_VERSION = VRP */
# define COMPILER_VERSION_MAJOR DEC(_COMPILER_VERSION/100)
# define COMPILER_VERSION_MINOR DEC(_COMPILER_VERSION/10 % 10)
# define COMPILER_VERSION_PATCH DEC(_COMPILER_VERSION % 10)
# endif
/* This compiler is either not known or is too old to define an
identification macro. Try to identify the platform and guess that
it is the native compiler. */
#elif defined(__sgi)
# define COMPILER_ID "MIPSpro"
#elif defined(__hpux) || defined(__hpua)
# define COMPILER_ID "HP"
#else /* unknown compiler */
# define COMPILER_ID ""
#endif
/* Construct the string literal in pieces to prevent the source from
getting matched. Store it in a pointer rather than an array
because some compilers will just produce instructions to fill the
array rather than assigning a pointer to a static array. */
char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]";
/* Identify known platforms by name. */
#if defined(__linux) || defined(__linux__) || defined(linux)
# define PLATFORM_ID "Linux"
#elif defined(__CYGWIN__)
# define PLATFORM_ID "Cygwin"
#elif defined(__MINGW32__)
# define PLATFORM_ID "MinGW"
#elif defined(__APPLE__)
# define PLATFORM_ID "Darwin"
#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32)
# define PLATFORM_ID "Windows"
#elif defined(__FreeBSD__) || defined(__FreeBSD)
# define PLATFORM_ID "FreeBSD"
#elif defined(__NetBSD__) || defined(__NetBSD)
# define PLATFORM_ID "NetBSD"
#elif defined(__OpenBSD__) || defined(__OPENBSD)
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