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Commit 073a84fc authored by belkhiritaha's avatar belkhiritaha
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Merge branch 'fire' of github.com:maberet/ProjetZZ1 into render

parents 05c65655 17ef2881
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......@@ -190,4 +190,51 @@ void nextFire(listchainfire_t listFire){
listTemporary=listTemporary->next;
}
}
\ No newline at end of file
}
listchainfire_t probabilitySpreadFire( listchainfire_t listFire, listchainfire_t listTemporary){
int probability;
fire_t fire;
probability= rand()%4;
printf("proba:%d\n", probability);
printf("listfire1: x%d,y%d\n",(listFire->fire).x,(listFire->fire).y);
if((probability==0)&&((listTemporary->fire).x+1<MAPSIZE)){fire.state=1;
fire.x=(listTemporary->fire).x+1;
fire.y=(listTemporary->fire).y;
listFire=insertAheadFire(fire,listFire);
}
if ((probability==1)&&((listTemporary->fire).y+1<MAPSIZE)){fire.state=1;
fire.x=(listTemporary->fire).x;
fire.y=(listTemporary->fire).y+1;
listFire=insertAheadFire(fire,listFire);
}
if ((probability==2)&&((listTemporary->fire).y-1>=0)){fire.state=1;
fire.x=(listTemporary->fire).x;
fire.y=(listTemporary->fire).y-1;
listFire=insertAheadFire(fire,listFire);
}
if ((probability==3)&&((listTemporary->fire).x-1>=0)){fire.state=1;
fire.x=(listTemporary->fire).x-1;
fire.y=(listTemporary->fire).y;
listFire=insertAheadFire(fire,listFire);
}
printf("listtemp1: x%d,y%d\n",(listTemporary->fire).x,(listTemporary->fire).y);
printf("listfire2: x%d,y%d\n",(listFire->fire).x,(listFire->fire).y);
return listFire;
}
listchainfire_t spreadFire (listchainfire_t listFire){
listchainfire_t listTemporary=fireList;
srand(time(NULL));
while (!emptyListFire(listTemporary)){
if ((listTemporary->fire).state==4){
listFire=probabilitySpreadFire(listFire, listTemporary);
printf("listfire ajout: x%d,y%d\n",(listFire->fire).x,(listFire->fire).y);
}
listTemporary=listTemporary->next;
}
return listFire;
}
\ No newline at end of file
......@@ -45,9 +45,12 @@ listchainfire_t deleteAheadFire(listchainfire_t);
listchainfire_t deleteFire (listchainfire_t, int ,int );
listchainfire_t freeListFire (listchainfire_t );
listchainfire_t offFire (listchainfire_t, int,int );
void travelFire(listchainfire_t listFire);
void travelFire(listchainfire_t );
void readFapFromFile(char * filename);
void nextFire(listchainfire_t );
listchainfire_t probabilitySpreadFire( listchainfire_t, listchainfire_t);
listchainfire_t spreadFire (listchainfire_t );
......
......@@ -385,7 +385,7 @@ void mainLoop(){
delta = (a - b);
if (delta > 1000/FPS_TO_GET){
timer += delta;
//printf("timer : %f\n", timer/1000);
printf("timer : %d\n", (int)timer%1000);
b = a;
//printf("fps : %f", 1000/delta);
switch (gameState){
......@@ -393,8 +393,10 @@ void mainLoop(){
drawMenu();
break;
case GAME:
if ((int)timer/1000 % UPDATETIME == 0){
if ((int)timer % 1000 == 0){
nextFire(fireList);
fireList=spreadFire(fireList);
printf("after spread fire : x%d,y%d\n",(fireList->fire).x,(fireList->fire).y);
}
drawGame();
break;
......
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