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Commit 32149716 authored by Taha Belkhiri's avatar Taha Belkhiri
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added background sides

parent 7b697905
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travail_de_groupe/chef_oeuvre/Res/background_sides.png

87.6 KiB

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...@@ -74,11 +74,11 @@ void manageGame(){ ...@@ -74,11 +74,11 @@ void manageGame(){
continue; continue;
case SDLK_UP: case SDLK_UP:
keys[0] = 0; keys[PLAYER_UP] = 0;
break; break;
case SDLK_DOWN: case SDLK_DOWN:
keys[1] = 0; keys[PLAYER_DOWN] = 0;
break; break;
case SDLK_LEFT: case SDLK_LEFT:
...@@ -102,11 +102,11 @@ void manageGame(){ ...@@ -102,11 +102,11 @@ void manageGame(){
continue; continue;
case SDLK_UP: case SDLK_UP:
keys[0] = 1; keys[PLAYER_UP] = 1;
break; break;
case SDLK_DOWN: case SDLK_DOWN:
keys[1] = 1; keys[PLAYER_DOWN] = 1;
break; break;
case SDLK_LEFT: case SDLK_LEFT:
......
...@@ -23,6 +23,9 @@ SDL_Texture * playerTexture; ...@@ -23,6 +23,9 @@ SDL_Texture * playerTexture;
SDL_Surface * backgroundSurface; SDL_Surface * backgroundSurface;
SDL_Texture * backgroundTexture; SDL_Texture * backgroundTexture;
SDL_Surface * backgroundSidesSurface;
SDL_Texture * backgroundSidesTexture;
SDL_Surface * playButtonSurface; SDL_Surface * playButtonSurface;
SDL_Texture * playButtonTexture; SDL_Texture * playButtonTexture;
...@@ -125,8 +128,14 @@ void drawPlayer(){ ...@@ -125,8 +128,14 @@ void drawPlayer(){
SDL_RenderCopyEx(renderer, playerTexture, &destRect, &rect, 0, NULL, SDL_FLIP_NONE); SDL_RenderCopyEx(renderer, playerTexture, &destRect, &rect, 0, NULL, SDL_FLIP_NONE);
} }
void drawBackgroundSides(){
SDL_Rect rect = {0, 0, screenDimension.w, screenDimension.h};
SDL_RenderCopy(renderer, backgroundSidesTexture, NULL, &rect);
}
void drawGame(){ void drawGame(){
SDL_RenderClear(renderer); SDL_RenderClear(renderer);
drawBackgroundSides();
drawMap(); drawMap();
drawPlayer(); drawPlayer();
SDL_RenderPresent(renderer); SDL_RenderPresent(renderer);
...@@ -150,6 +159,9 @@ void mainLoop(){ ...@@ -150,6 +159,9 @@ void mainLoop(){
backgroundSurface = IMG_Load("Res/background_mat.png"); backgroundSurface = IMG_Load("Res/background_mat.png");
backgroundTexture = SDL_CreateTextureFromSurface(renderer, backgroundSurface); backgroundTexture = SDL_CreateTextureFromSurface(renderer, backgroundSurface);
backgroundSidesSurface = IMG_Load("Res/background_sides.png");
backgroundSidesTexture = SDL_CreateTextureFromSurface(renderer, backgroundSidesSurface);
playButtonSurface = IMG_Load("Res/play_button.png"); playButtonSurface = IMG_Load("Res/play_button.png");
playButtonTexture = SDL_CreateTextureFromSurface(renderer, playButtonSurface); playButtonTexture = SDL_CreateTextureFromSurface(renderer, playButtonSurface);
...@@ -163,6 +175,7 @@ void mainLoop(){ ...@@ -163,6 +175,7 @@ void mainLoop(){
SDL_FreeSurface(backgroundSurface); SDL_FreeSurface(backgroundSurface);
SDL_FreeSurface(playButtonSurface); SDL_FreeSurface(playButtonSurface);
SDL_FreeSurface(playButtonHoverSurface); SDL_FreeSurface(playButtonHoverSurface);
SDL_FreeSurface(backgroundSidesSurface);
unsigned int a = SDL_GetTicks(); unsigned int a = SDL_GetTicks();
unsigned int b = SDL_GetTicks(); unsigned int b = SDL_GetTicks();
......
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