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Marc BERET
ProjetZZ1
Commits
58a68fe2
Commit
58a68fe2
authored
2 years ago
by
maberet
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commit pour recup qlearn
parent
5977d61a
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travail_de_groupe/jeu_appren_par_renfo/src/main.c
+2
-2
2 additions, 2 deletions
travail_de_groupe/jeu_appren_par_renfo/src/main.c
travail_de_groupe/jeu_appren_par_renfo/src/qlearn.c
+71
-115
71 additions, 115 deletions
travail_de_groupe/jeu_appren_par_renfo/src/qlearn.c
with
73 additions
and
117 deletions
travail_de_groupe/jeu_appren_par_renfo/src/main.c
+
2
−
2
View file @
58a68fe2
...
...
@@ -6,11 +6,11 @@ int game_state;
int
main
(){
float
*****
Q
=
allocateAndInitiateQ
();
int
i
=
1
0
;
int
i
=
1
;
srand
(
time
(
NULL
));
while
(
i
>
0
){
traningAgent
(
10000
00
,
30
,
Q
);
traningAgent
(
10000
,
30
,
Q
);
i
--
;}
writeQ
(
Q
);
...
...
This diff is collapsed.
Click to expand it.
travail_de_groupe/jeu_appren_par_renfo/src/qlearn.c
+
71
−
115
View file @
58a68fe2
...
...
@@ -113,7 +113,7 @@ void writeQ(float *****Q){
int
argmax
(
float
*
arr
){
int
i
;
float
max
=
arr
[
0
];
float
max
=
arr
[
rand
()
%
5
];
int
maxIndex
=
0
;
//printf("argmax: %f ", arr[0]);
for
(
i
=
1
;
i
<
NUMBER_ACTION
;
i
++
){
...
...
@@ -321,7 +321,7 @@ void freeStack(stack_t *stack)
{
free
(
stack
->
base
);
//on libère le tableau dynamique
free
(
stack
);
//on libère la tête de la stack
printf
(
"Pile libérée
\n
"
);
//
printf("Pile libérée\n");
}
else
{
...
...
@@ -334,12 +334,12 @@ void freeStack(stack_t *stack)
void
traningAgent
(
int
numberRun
,
int
numberStep
,
float
*****
Q
)
{
// pour avoir la bonne taille il faut diviser par block size
int
i
;
int
action
;
point_t
canon
;
//
point_t canon ;
point_t
dropPoint
;
int
canonZone
;
int
dropZone
;
float
angleH
;
float
angleF
;
//
float angleH;
//
float angleF;
int
zoneAngleH
;
int
zoneAngleF
;
int
agentZone
;
...
...
@@ -351,120 +351,76 @@ void traningAgent ( int numberRun, int numberStep, float *****Q) {// pour avoir
int
maxAction
;
stack
=
initStack
(
6000
);
int
j
,
k
,
l
,
m
;
while
(
numberRun
>
0
){
agent
=
initAgent
();
canon
=
initCanon
(
canon
);
dropPoint
=
initDropPoint
(
dropPoint
);
angleF
=
defineAngleF
(
canon
.
x
,
canon
.
x
,
dropPoint
.
x
,
dropPoint
.
y
);
angleH
=
defineAngleH
(
canon
.
x
,
canon
.
y
);
zoneAngleF
=
converterIntoAngleF
(
angleF
);
zoneAngleH
=
converterIntoAngleH
(
angleH
);
dropZone
=
convertIntoZone
(
dropPoint
.
x
,
dropPoint
.
y
);
canonZone
=
convertIntoZoneCanon
(
canon
.
x
,
canon
.
y
);
reward
=
0
;
for
(
i
=
0
;
i
<
numberStep
-
1
;
i
++
){
action
=
takeAction
(
agent
->
x
,
agent
->
y
,
Q
,
canonZone
,
zoneAngleH
,
zoneAngleF
,
greedy
);
agentZone
=
convertIntoZone
(
agent
->
x
,
agent
->
y
);
line
.
receiverZone
=
agentZone
;
line
.
shooterZone
=
canonZone
;
line
.
angleHZone
=
zoneAngleH
;
line
.
angleFZone
=
zoneAngleF
;
line
.
action
=
action
;
line
.
reward
=
0
;
actionStack
(
stack
,
line
);
moveAgent
(
agent
,
action
);
}
action
=
takeAction
(
agent
->
x
,
agent
->
y
,
Q
,
canonZone
,
zoneAngleH
,
zoneAngleF
,
greedy
);
agentZone
=
convertIntoZone
(
agent
->
x
,
agent
->
y
);
line
.
receiverZone
=
agentZone
;
line
.
shooterZone
=
canonZone
;
line
.
angleHZone
=
zoneAngleH
;
line
.
angleFZone
=
zoneAngleF
;
line
.
action
=
action
;
moveAgent
(
agent
,
action
);
actionStack
(
stack
,
line
);
agentZone
=
convertIntoZone
(
agent
->
x
,
agent
->
y
);
reward
=
(
agentZone
==
dropZone
);
Q
[
line
.
receiverZone
][
line
.
shooterZone
][
line
.
angleHZone
][
line
.
angleFZone
][
line
.
action
]
+=
LEARN_RATE
*
(
reward
-
Q
[
line
.
receiverZone
][
line
.
shooterZone
][
line
.
angleHZone
][
line
.
angleFZone
][
line
.
action
]
);
while
(
!
emptyStack
(
stack
)){
reward
=
line
.
reward
;
maxAction
=
argmax
(
Q
[
line
.
receiverZone
][
line
.
shooterZone
][
line
.
angleHZone
][
line
.
angleFZone
]);
line
=
unStack
(
stack
);
Q
[
line
.
receiverZone
][
line
.
shooterZone
][
line
.
angleHZone
][
line
.
angleFZone
][
line
.
action
]
+=
DISCOUNT
*
(
reward
+
LEARN_RATE
*
Q
[
line
.
receiverZone
][
line
.
shooterZone
][
line
.
angleHZone
][
line
.
angleFZone
][
maxAction
]
-
Q
[
line
.
receiverZone
][
line
.
shooterZone
][
line
.
angleHZone
][
line
.
angleFZone
][
line
.
action
]);
}
//if ( numberRun%1000000==1){printf (" %d \n ", numberRun);}
for
(
j
=
0
;
j
<
4
;
j
++
){
for
(
k
=
0
;
k
<
3
;
k
++
){
for
(
l
=
0
;
l
<
5
;
l
++
){
m
=
100
;
while
(
m
>
0
){
i
=
numberStep
;
agent
=
initAgent
();
zoneAngleF
=
l
;
zoneAngleH
=
k
;
dropPoint
=
initDropPoint
(
dropPoint
);
dropZone
=
convertIntoZone
(
dropPoint
.
x
,
dropPoint
.
y
);
canonZone
=
j
;
reward
=
0
;
//printf (" %d \n ", m);
while
(
i
>
0
){
action
=
takeAction
(
agent
->
x
,
agent
->
y
,
Q
,
canonZone
,
zoneAngleH
,
zoneAngleF
,
greedy
);
agentZone
=
convertIntoZone
(
agent
->
x
,
agent
->
y
);
line
.
receiverZone
=
agentZone
;
line
.
shooterZone
=
canonZone
;
line
.
angleHZone
=
zoneAngleH
;
line
.
angleFZone
=
zoneAngleF
;
line
.
action
=
action
;
line
.
reward
=
(
agentZone
==
dropZone
);
actionStack
(
stack
,
line
);
moveAgent
(
agent
,
action
);
if
((
agentZone
==
dropZone
)){
break
;}
}
if
(
(
agentZone
!=
dropZone
)
){
}
action
=
takeAction
(
agent
->
x
,
agent
->
y
,
Q
,
canonZone
,
zoneAngleH
,
zoneAngleF
,
greedy
);
agentZone
=
convertIntoZone
(
agent
->
x
,
agent
->
y
);
line
.
receiverZone
=
agentZone
;
line
.
shooterZone
=
canonZone
;
line
.
angleHZone
=
zoneAngleH
;
line
.
angleFZone
=
zoneAngleF
;
line
.
action
=
action
;
moveAgent
(
agent
,
action
);
actionStack
(
stack
,
line
);
agentZone
=
convertIntoZone
(
agent
->
x
,
agent
->
y
);
reward
=
(
agentZone
==
dropZone
);
Q
[
line
.
receiverZone
][
line
.
shooterZone
][
line
.
angleHZone
][
line
.
angleFZone
][
line
.
action
]
+=
LEARN_RATE
*
(
reward
-
Q
[
line
.
receiverZone
][
line
.
shooterZone
][
line
.
angleHZone
][
line
.
angleFZone
][
line
.
action
]
);
while
(
!
emptyStack
(
stack
)){
reward
=
line
.
reward
;
maxAction
=
argmax
(
Q
[
line
.
receiverZone
][
line
.
shooterZone
][
line
.
angleHZone
][
line
.
angleFZone
]);
line
=
unStack
(
stack
);
Q
[
line
.
receiverZone
][
line
.
shooterZone
][
line
.
angleHZone
][
line
.
angleFZone
][
line
.
action
]
+=
DISCOUNT
*
(
reward
+
LEARN_RATE
*
Q
[
line
.
receiverZone
][
line
.
shooterZone
][
line
.
angleHZone
][
line
.
angleFZone
][
maxAction
]
-
Q
[
line
.
receiverZone
][
line
.
shooterZone
][
line
.
angleHZone
][
line
.
angleFZone
][
line
.
action
]);
}
m
--
;
}
}
}
}
writeQ
(
Q
);
if
(
numberRun
%
10000
==
1
){
printf
(
" %d
\n
"
,
numberRun
);}
greedy
=
greedy
-
1
/
numberRun
;
numberRun
--
;
}
freeStack
(
stack
);
// printf("%d %d %d %d \n",dropZone, canonZone,zoneAngleH,zoneAngleF);
// printf("%d %d \n",agent->x, agent->y);
// for (i=0; i<numberStep-1;i++){
// action = takeAction(agent->x,agent->y,Q,canonZone,zoneAngleH,zoneAngleF,greedy);
// agentZone = convertIntoZone(agent->x, agent->y);
// line.receiverZone=agentZone;
// line.shooterZone =canonZone;
// line.angleHZone= zoneAngleH;
// line.angleFZone= zoneAngleF;
// line.action= action;
// line.reward= reward ;
// actionStack(stack,line);
// moveAgent(agent, action);
// }
// action = takeAction(agent->x, agent->y,Q,canonZone,zoneAngleH,zoneAngleF,greedy);
// agentZone = convertIntoZone(agent->x, agent->y);
// line.receiverZone=agentZone;
// line.shooterZone =canonZone;
// line.angleHZone= zoneAngleH;
// line.angleFZone= zoneAngleF;
// line.action= action;
// line.reward = 0;
// // actionStack(stack,line);
// moveAgent(agent, action);
// if (agentZone==dropZone){
// reward=1;
// }
// else{reward= 0;}
// Q[line.receiverZone][line.shooterZone][line.angleHZone][line.angleFZone][line.action] +=
// + LEARN_RATE* ( reward - Q[line.receiverZone][line.shooterZone][line.angleHZone][line.angleFZone][line.action] );
// while (!emptyStack(stack)){
// maxAction= argmax(Q[line.receiverZone][line.shooterZone][line.angleHZone][line.angleFZone]);
// reward=line.reward;
// line=unStack(stack);
// Q[line.receiverZone][line.shooterZone][line.angleHZone][line.angleFZone][line.action] +=
// + LEARN_RATE* ( reward + DISCOUNT*Q[line.receiverZone][line.shooterZone][line.angleHZone][line.angleFZone][maxAction]
// - Q[line.receiverZone][line.shooterZone][line.angleHZone][line.angleFZone][line.action] );
// }
// numberRun--;
// greedy=greedy-1/((float)numberRun);
// if ( numberRun%1000000==1){printf (" %d \n ", numberRun);}
// }
// freeStack(stack);
}
\ No newline at end of file
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