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Commit b8d6b634 authored by antoinemeyer5's avatar antoinemeyer5
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Merge branch 'render' of github.com:maberet/ProjetZZ1 into render

parents 36b3c6c1 24e0e8a2
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...@@ -88,7 +88,7 @@ void hitBall() ...@@ -88,7 +88,7 @@ void hitBall()
ball.y = player.y; ball.y = player.y;
ball.z = player.h;*/ ball.z = player.h;*/
ball.angle = player.angle; ball.angle = player.angle;
ball.speed = HIT_FORCE; ball.speed = 2 * HIT_FORCE;
ball.z = player.h; ball.z = player.h;
ball.isHit = 1; ball.isHit = 1;
} }
......
...@@ -746,7 +746,7 @@ void drawBall() ...@@ -746,7 +746,7 @@ void drawBall()
rect.x = screenDimension.w / 2 + (screenDimension.w * tan(ballAngle - player.angle)) * sqrt(3) * 0.5; rect.x = screenDimension.w / 2 + (screenDimension.w * tan(ballAngle - player.angle)) * sqrt(3) * 0.5;
rect.w = (ballWidth * screenDimension.w) / (ballDistance / BLOCK_SIZE); rect.w = (ballWidth * screenDimension.w) / (ballDistance / BLOCK_SIZE);
rect.h = (ballHeight * screenDimension.h) / (ballDistance / BLOCK_SIZE); rect.h = (ballHeight * screenDimension.h) / (ballDistance / BLOCK_SIZE);
rect.y = (3 * screenDimension.h / 4 + player.viewAngle) - rect.h / 5 - 1.5 * tan(ballViewAngle) * ballDistance; rect.y = (3 * screenDimension.h / 4 + player.viewAngle) - sqrt(3) * tan(ballViewAngle) * ballDistance;
//printf("%d %d %d %d\n", rect.x, rect.y, rect.w, rect.h); //printf("%d %d %d %d\n", rect.x, rect.y, rect.w, rect.h);
destRect.x = 0; destRect.x = 0;
......
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