Skip to content
Snippets Groups Projects
Commit e6390d32 authored by belkhiritaha's avatar belkhiritaha
Browse files

feedback visuel HP

parent 6406319d
No related branches found
No related tags found
No related merge requests found
......@@ -241,6 +241,25 @@ void drawPlayerWaterLevel(){
}
}
void drawPlayerHP(){
int borderWidth = (screenDimension.w - (MAPSIZE * CELLSIZE))/2;
SDL_Rect rect;
rect.h = borderWidth/player.HPMax;
rect.w = rect.h;
int count = player.currentHP;
for (int i=0; i<player.HPMax; i++){
rect.x = (i*rect.h);
rect.y = screenDimension.h - 3 * rect.h;
if (count){
count--;
SDL_RenderCopy(renderer, filledBucketTexture, NULL, &rect);
}
else {
SDL_RenderCopy(renderer, emptyBucketTexture, NULL, &rect);
}
}
}
void drawScore(){
SDL_Rect rect;
rect.h = screenDimension.h/6;
......@@ -280,6 +299,7 @@ void drawGame(){
drawPlayer();
drawFire();
drawPlayerWaterLevel();
drawPlayerHP();
drawScore();
drawTime();
SDL_RenderPresent(renderer);
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment