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Created with Raphaël 2.2.016Nov11812Oct8765130Sep5Jul42Added font and SDL2_ttf.dlldevdevcorrected mouse hover on cell -1Debugged mine explosionscommented the line calling draw_minesweeper_txtmastermasterRe-added draw_minesweeper_txt, and the code debugged itself :)Added AppState enum, prototyped event_loop_game.Added MsState in the Minesweeper state. Reworked the update_game fct.Added update_game_cell_rmb, removed update_game_cell.Added update_game_cell_lmb, uncover_cells, cell_from_coord. Remaded init_minesweeper with the addition of the latter.nothingChanges minelinkedarray into minefile. Implemented minefile functionsdeleted mine.h and mine.c (almost unused)Merge branch 'master' of https://gitlab.isima.fr/maerhard/cminesweeperStarted minelinkedarrayimport_minesweeper addedFiles and prototypes for the animated uncoveringAdded a function to reset the minesweeperIncreased safe zone size at initialisation and decreased the base size (wtf it was 2000 cells ???)"Escape" now closes the programRemoved DEBUG_TXTtodo list checksif you lose, the game will show all the mines, else, you just won't be able to interact with the game.now the game somewhat ends... i guessforgot the essential in the todo list (lmao endless minesweeper)added debug fcts for graphic game. added the todo list (LOL)added player interaction, graphic updates, fixed a mine generation bug.draw_viewportsdl2_image + minesweeper.png added.can now draw a minesweeper all cells hiddendraw_minesweeper addedadded maths.h/c, changed minesweeper graphics coordonates emplacement in viewport, started draw.cAdded DEBUG_TXT for debugging, controls works on terminal.added draw.hadded update_game(_cell).corrected window x,y and w,h. added event_loop prototype.new/close_viewport addedviewport.h addedtf is this default README.md ?generation of mines addedmine.h and minesweeper.h bases added. new_minesweeper added
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