Skip to content
GitLab
Explore
Sign in
Primary navigation
Search or go to…
Project
C
CMinesweeper
Manage
Activity
Members
Labels
Plan
Issues
Issue boards
Milestones
Wiki
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Snippets
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Package registry
Model registry
Operate
Environments
Terraform modules
Monitor
Incidents
Analyze
Value stream analytics
Contributor analytics
CI/CD analytics
Repository analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
GitLab community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
Mathieu ERHARD
CMinesweeper
Repository graph
Repository graph
You can move around the graph by using the arrow keys.
dev
Select Git revision
Selected
dev
Branches
1
master
default
2 results
Begin with the selected commit
Created with Raphaël 2.2.0
16
Nov
11
8
12
Oct
8
7
6
5
1
30
Sep
5
Jul
4
2
Added font and SDL2_ttf.dll
dev
dev
corrected mouse hover on cell -1
Debugged mine explosions
commented the line calling draw_minesweeper_txt
master
master
Re-added draw_minesweeper_txt, and the code debugged itself :)
Added AppState enum, prototyped event_loop_game.
Added MsState in the Minesweeper state. Reworked the update_game fct.
Added update_game_cell_rmb, removed update_game_cell.
Added update_game_cell_lmb, uncover_cells, cell_from_coord. Remaded init_minesweeper with the addition of the latter.
nothing
Changes minelinkedarray into minefile. Implemented minefile functions
deleted mine.h and mine.c (almost unused)
Merge branch 'master' of https://gitlab.isima.fr/maerhard/cminesweeper
Started minelinkedarray
import_minesweeper added
Files and prototypes for the animated uncovering
Added a function to reset the minesweeper
Increased safe zone size at initialisation and decreased the base size (wtf it was 2000 cells ???)
"Escape" now closes the program
Removed DEBUG_TXT
todo list checks
if you lose, the game will show all the mines, else, you just won't be able to interact with the game.
now the game somewhat ends... i guess
forgot the essential in the todo list (lmao endless minesweeper)
added debug fcts for graphic game. added the todo list (LOL)
added player interaction, graphic updates, fixed a mine generation bug.
draw_viewport
sdl2_image + minesweeper.png added.
can now draw a minesweeper all cells hidden
draw_minesweeper added
added maths.h/c, changed minesweeper graphics coordonates emplacement in viewport, started draw.c
Added DEBUG_TXT for debugging, controls works on terminal.
added draw.h
added update_game(_cell).
corrected window x,y and w,h. added event_loop prototype.
new/close_viewport added
viewport.h added
tf is this default README.md ?
generation of mines added
mine.h and minesweeper.h bases added. new_minesweeper added
Loading