main.c 493 B
#include "main.h"
int running;
int game_state;
float ***** Q;
int main(){
float ***** Q = allocateAndInitiateQ();
int i= 10;
srand ( time(NULL));
// while (i>0){
traningAgent(100000,30, Q);
// i--;}
//printf(" %d \n ", convertIntoZone(agent->x,agent->y));
writeQ(Q);
// running = 1;
// game_state = GAME;
// readMapFromFile("map.txt");
// initPlayer();
// initKeys();
// mainLoop();
freeQ(Q);
//mainLoop();
}