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Commit d207b1a3 authored by belkhiritaha's avatar belkhiritaha
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fin du merge avec la branche main

parent 6244cfb5
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......@@ -34,11 +34,7 @@ void *EventLoop(void *arg){
while(running){
switch(game_state){
case MENU : gestMenu();break;
<<<<<<< HEAD
//case GAME : gestGame();break;
=======
case GAME : gestMenu();break;
>>>>>>> main
default:printf("game state fault");break;
}
}
......
......@@ -6,16 +6,10 @@ int game_state;
int main(){
running = 1;
<<<<<<< HEAD
game_state = MENU;
MainLoop();
=======
game_state = GAME;
readMapFromFile("map.txt");
printMap();
mainLoop();
>>>>>>> main
}
\ No newline at end of file
......@@ -16,10 +16,7 @@
#include "render.h"
#include "gest_event.h"
<<<<<<< HEAD
=======
#include "map.h"
>>>>>>> main
#define MENU 0
......
......@@ -4,11 +4,6 @@ SDL_Window *window;
SDL_Renderer *renderer;
TTF_Font *RobotoFont;
<<<<<<< HEAD
void CreateWindow(){
SDL_DisplayMode ScreenDimension;
=======
SDL_DisplayMode screenDimension;
SDL_Rect rect;
......@@ -24,22 +19,15 @@ double ra = player->angle - DR * FOV_ANGLE/4;
// end ray casting variables
void createWindow(){
>>>>>>> main
if (SDL_Init(SDL_INIT_VIDEO) != 0){
printf("Couldn't create window.");
exit(EXIT_FAILURE);
}
<<<<<<< HEAD
SDL_GetCurrentDisplayMode(0, &ScreenDimension);
window = SDL_CreateWindow("Game Of Life", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, ScreenDimension.w, ScreenDimension.h, SDL_WINDOW_INPUT_GRABBED | SDL_WINDOW_SHOWN | SDL_WINDOW_FULLSCREEN_DESKTOP);
=======
SDL_GetCurrentDisplayMode(0, &screenDimension);
window = SDL_CreateWindow("Mat Le King", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, screenDimension.w, screenDimension.h, SDL_WINDOW_INPUT_GRABBED | SDL_WINDOW_SHOWN | SDL_WINDOW_FULLSCREEN_DESKTOP);
>>>>>>> main
if (window == NULL){
printf("Couldn't create window");
......
......@@ -3,10 +3,6 @@
#include "main.h"
#include "gest_event.h"
<<<<<<< HEAD
#define FPS_TO_GET 60
=======
#include "map.h"
#define FPS_TO_GET 60
......@@ -17,18 +13,13 @@
#define DR 0.0174533
#define FOV_ANGLE 60
#define pi 3.14159265358979323846
#define NB_RAYS (screenDimension.x)
#define NB_RAYS (screenDimension.w)
#define ANGLE_INC ((DR * FOV_ANGLE) / NB_RAYS)
>>>>>>> main
extern SDL_Window *window;
extern SDL_Renderer *renderer;
<<<<<<< HEAD
void MainLoop();
=======
void mainLoop();
>>>>>>> main
#endif
\ No newline at end of file
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